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/*
core/gameconnection.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <string>
#include <sstream>
#include "sys/sys.h"
#include "core/cvar.h"
#include "core/gameconnection.h"
#include "core/net.h"
namespace core
{
GameConnection* GameConnection::connection_instance = 0;
GameConnection::GameConnection(std::string const &connectionstr)
{
connection_instance = this;
connection_network = 0;
connection_running = false;
connection_timestamp = 0;
connection_netframe = 0;
unsigned int port = DEFAULTPORT;
std::string host(connectionstr);
size_t found = host.find(':');
if (found != std::string::npos) {
std::istringstream str(host.substr(found+1));
if (str >> port) {
host.erase(found, std::string::npos);
} else {
con_print << "Invalid hostname '" << host << "'\n";
abort();
return;
}
}
connection_network = new NetConnection();
connection_network->connect(host, port);
if (!connection_network->connected()) {
abort();
return;
}
// send connect request
connection_network->send_connect();
connection_network->transmit();
if (!connection_network->connected()) {
abort();
return;
}
game_players.push_back(localplayer());
connection_running = true;
}
GameConnection::~GameConnection()
{
if (connection_network) {
connection_network->disconnect();
delete connection_network;
}
connection_instance = 0;
}
void GameConnection::abort()
{
connection_running = false;
}
void GameConnection::forward(std::string const &cmdline)
{
if (!connection_network->connected())
return;
connection_network->send_command(cmdline);
}
void GameConnection::say(std::string const &args)
{
if (!connection_network->connected())
return;
connection_network->send_say(args);
}
void GameConnection::private_message(std::string const &args)
{
if (!connection_network->connected())
return;
connection_network->send_private_message(args);
}
void GameConnection::frame(unsigned long timestamp)
{
if (!running())
return;
if (!connection_network->connected()) {
abort();
return;
}
update_clientstate();
// get incoming messages
connection_network->frame();
float f = 0;
if (core::Cvar::net_framerate->value()) {
f = 1000.0f / core::Cvar::net_framerate->value();
if (connection_netframe + f > timestamp) {
return;
}
}
connection_netframe = timestamp;
if (connection_network->state() == NetConnection::Connected) {
if(localcontrol() && localcontrol()->dirty()) {
connection_network->send_clientupdate(localcontrol());
localcontrol()->entity_dirty = false;
}
if (localplayer()->dirty()) {
connection_network->send_playerinfo();
}
}
connection_timestamp = connection_network->timestamp();
connection_network->transmit();
}
}
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