Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: eaafe917bcb884abac68aff189237cf322a98c08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/*
   core/gameconnection.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>
#include <sstream>

#include "sys/sys.h"
#include "core/cvar.h"
#include "core/gameconnection.h"
#include "core/net.h"

namespace core
{

GameConnection* GameConnection::connection_instance = 0;

GameConnection::GameConnection(std::string const &connectionstr)
{
	connection_instance = this;
	connection_network = 0;
	connection_running = false;

	connection_timestamp = 0;
	connection_netframe = 0;

	unsigned int port = DEFAULTPORT;
	std::string host(connectionstr);
	size_t found = host.find(':');

	if (found != std::string::npos) {
		std::istringstream str(host.substr(found+1));
		if (str >> port) {
			host.erase(found, std::string::npos);
		} else {
			con_print << "Invalid hostname '" << host << "'\n";
			abort();
			return;
		}

	}

	connection_network = new NetConnection();
	connection_network->connect(host, port);

	if (!connection_network->connected()) {
		abort();
		return;
	}

	// send connect request
	connection_network->send_connect();
	connection_network->transmit();

	if (!connection_network->connected()) {
		abort();
		return;
	}

	game_players.push_back(localplayer());

	connection_running = true;
}

GameConnection::~GameConnection()
{
	if (connection_network) {
		connection_network->disconnect();
		delete connection_network;
	}

	connection_instance = 0;
}

void GameConnection::abort()
{
	connection_running = false;
}

void GameConnection::forward(std::string const &cmdline)
{
	if (!connection_network->connected())
		return;

	connection_network->send_command(cmdline);
}

void GameConnection::say(std::string const &args)
{
	if (!connection_network->connected())
		return;

	connection_network->send_say(args);
}

void GameConnection::private_message(std::string const &args)
{
	if (!connection_network->connected())
		return;

	connection_network->send_private_message(args);
}

void GameConnection::frame(unsigned long timestamp)
{
	if (!running())
		return;

	if (!connection_network->connected()) {
		abort();
		return;
	}

	update_clientstate();

	// get incoming messages
	connection_network->frame();

	float f = 0;
	if (core::Cvar::net_framerate->value()) {		
		f =  1000.0f / core::Cvar::net_framerate->value();
		if (connection_netframe + f > timestamp) {
			return;
		}
	}		

	connection_netframe = timestamp;

	if (connection_network->state() == NetConnection::Connected) {

		if(localcontrol() && localcontrol()->dirty()) {	
			connection_network->send_clientupdate(localcontrol());
			localcontrol()->entity_dirty = false;

		}

		if (localplayer()->dirty()) {
			connection_network->send_playerinfo();
	
		}
	}

	connection_timestamp = connection_network->timestamp();
	connection_network->transmit();
}

}