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/*
   core/gameconnection.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_GAMECONNECTION_H__
#define __INCLUDED_CORE_GAMECONNECTION_H__

#include "core/gameinterface.h"
#include "core/netconnection.h"

namespace core
{

/// a connection to a remote game
class GameConnection : public GameInterface
{
public:
	GameConnection(std::string const &connectionstr);
	virtual ~GameConnection();

	/*----- mutators -------------------------------------------------- */

	/// run a game connection time frame
	virtual void frame(unsigned long timestamp);

	/// forward a command line to the remote server
	void forward(std::string const &cmdline);

	/// forward a remote console command
	void rcon(std::string const &cmdline);

	/// localplayer sends a chat message to the global chat channel
	void shout(std::string const &args);
	
	/// localplayer sends a chat message to the local chat channel
	void say(std::string const &args);

	/// localplayer sends a private message to another player
	void private_message(std::string const &args);

	/// request info record with id 
	virtual Info *request_info(const unsigned int id);
	
	/// request inventory for entity with id
	virtual Inventory *request_inventory(Entity *entity);
	
	/*----- static ---------------------------------------------------- */

	/// return the current game connection
	static inline GameConnection *instance() {
		return connection_instance;
	}

private:
	unsigned long		connection_netframe; // last network frame timestamp

	NetConnection		*connection_network;
	static GameConnection	*connection_instance;
};

inline GameConnection *connection()
{
	return GameConnection::instance();
}

}

#endif // __INCLUDED_CORE_GAMECONNECTION_H__