blob: 973d96fe09253675918b09682d181db9cc230596 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
core/gameconnection.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_GAMECONNECTION_H__
#define __INCLUDED_CORE_GAMECONNECTION_H__
#include "core/gameinterface.h"
#include "core/netconnection.h"
namespace core
{
/// a connection to a remote game
class GameConnection : public GameInterface
{
public:
GameConnection(std::string const &connectionstr);
~GameConnection();
/*----- inspectors ------------------------------------------------ */
/// returns true if the game connection can run a time frime
inline bool running() { return connection_running; }
/// returns true if the game connection can not run a time frime
inline bool error() { return !connection_running; }
/// returns true if the game is running an interactive module
inline bool interactive() { return true; }
/*----- mutators -------------------------------------------------- */
/// run a game connection time frame
void frame(float seconds);
/// forward a command line to the remote server
void forward(std::string const &cmdline);
/// localplayer sends a chat message to the public channel
void say(std::string const &args);
/// localplayer sends a private message to another player
void private_message(std::string const &args);
/*----- static ---------------------------------------------------- */
/// return the current game connection
static inline GameConnection *instance() { return connection_instance; }
protected:
/// abort runing
void abort();
private:
bool connection_running;
static GameConnection *connection_instance;
NetConnection *connection_network;
float connection_frametime;
};
inline GameConnection *connection() { return GameConnection::instance(); }
}
#endif // __INCLUDED_CORE_GAMECONNECTION_H__
|