Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 1695fb0556fdcae5fc6e01b7ce179138c89f5848 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <cstdlib>
#include <iostream>
#include <iomanip>

#include "auxiliary/functions.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/player.h"
#include "core/zone.h"
#include "model/model.h"
#include "sys/sys.h"

namespace core
{

void func_list_players(std::string const &args)
{
	
	if (args.size()) {
		Player *player = game()->find_player(args);
		if (!player) {
			con_print << "^BPlayer '" + args + "^B' not found";
			return;
		} else {
			player->print();
		}
	} else {
		game()->list_players();
	}
}

const float MIN_DELTA = 10e-10;

Player GameInterface::game_localplayer;

EntityControlable *localcontrol()
{ 
	if (game()->localplayer())
		return game()->localplayer()->control();
	else
		return 0;
	
}
Player *localplayer()
{ 
	return game()->localplayer();
}

GameInterface::GameInterface()
{
	clear();
	
	game_localplayer.clear();
	if (Cvar::sv_dedicated->value()) {
		game_localplayer.player_name.assign("Console");
	} else {
		game_localplayer.player_name.assign("Player");
		game_localplayer.update_info();
	}

	Func *func = Func::add("list_players", func_list_players);
	func->set_info("get the local list of connected players");
}

GameInterface::~GameInterface()
{
	Func::remove("list_players");

	game_localplayer.clear();

	clear();
}

// clear all game related objects
void GameInterface::clear()
{
	//con_debug << "Clearing game data\n";

	// remove all entities
	for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
		delete (*it).second;
	}
	Entity::registry().clear();

	// remove all zones
	for (Zone::Registry::iterator it = Zone::registry().begin(); it != Zone::registry().end(); it++) {
		Zone *zone = (*it).second;
		delete zone;
	}
	Zone::registry().clear();

	// remove all game functions
	for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) {
		if ( ((*it).second->flags() & Func::Game) == Func::Game) {
			delete (*it).second;
			Func::registry().erase(it++);
		} else {
			++it;
		}
	}

	// remove all game cvars
	for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); ) {
		if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
			delete (*it).second;
			Cvar::registry().erase(it++);
		} else {
			++it;
		}
	}

	// remove all models
	model::Model::clear();

	// clear player list
	for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
		Player *player = (*it);
		if (player != localplayer()) {
			delete player;
		}
	}

	game_players.clear();
}


Player *GameInterface::find_player(const std::string &search)
{
	using aux::lowercase;

	std::istringstream searchstr(search);
	int id = 0;
	if (searchstr >> id) {
		for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
			if ((*it)->id() == id) {
				return (*it);
			}
		}
	}

	if (search.size() <3)
		return 0;

	for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
		if (aux::text_strip_lowercase((*it)->name()).find(lowercase(search)) != std::string::npos)
			return (*it);
	}

	return 0;
}

void GameInterface::list_players()
{
	using namespace std;
	int count = 0;

	for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
		const Player *player = (*it);
		con_print << "  "
			<< "id^B" << setw(5) << player->id() << " "
			<< aux::pad_left(player->name(), 24) << "^N "
			<< "ping^B" << setw(5) << player->ping() << "^N "
			<< "level^B" << setw(3) << player->level() << "^N"
			<< std::endl;
		count++;
	}

	con_print << count << " connected " << aux::plural("player", count) << std::endl;
}

}