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/*
core/gameinterface.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <stdlib.h>
#include <iostream>
#include "sys/sys.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/player.h"
namespace core
{
Player GameInterface::game_localplayer;
GameInterface::GameInterface()
{
if (Cvar::sv_dedicated->value())
game_localplayer.player_name.assign("Console");
else
game_localplayer.player_name.assign("Player0");
clear();
}
GameInterface::~GameInterface()
{
clear();
}
// clear all game related objects
void GameInterface::clear()
{
con_debug << "Clearing game data\n";
// remove all entities
for (std::map<unsigned int, Entity*>::iterator it = Entity::registry.begin(); it != Entity::registry.end(); it++) {
delete (*it).second;
}
Entity::registry.clear();
// remove all game functions
for (std::map<std::string, Func*>::iterator it = Func::registry.begin(); it != Func::registry.end(); it++) {
if ( ((*it).second->flags() & Func::Game) == Func::Game) {
delete (*it).second;
Func::registry.erase(it);
}
}
// remove all game cvars
for (std::map<std::string, Cvar*>::iterator it = Cvar::registry.begin(); it != Cvar::registry.end(); it++) {
if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
delete (*it).second;
Cvar::registry.erase(it);
}
}
}
} // namespace core
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