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/*
core/gameinterface.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "core/gameinterface.h"
#include <iostream>
#include <stdlib.h>
namespace core {
GameInterface *GameInterface::gameinterface_instance = 0;
GameInterface::GameInterface()
{
if (gameinterface_instance) {
std::cerr << "multiple singleton instances: core::GameInterface" << std::endl;
exit(2);
}
gameinterface_instance = this;
game_ready = false;
}
GameInterface::~GameInterface()
{
gameinterface_instance = 0;
}
GameInterface *GameInterface::instance()
{
return gameinterface_instance;
}
void GameInterface::init()
{
game_ready = true;
}
void GameInterface::shutdown()
{
game_ready = false;
}
bool GameInterface::ready() const
{
return game_ready;
}
float GameInterface::time() const
{
return current_time;
}
void GameInterface::frame (float seconds)
{
current_time += seconds;
}
}
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