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/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#include "core/gameinterface.h"

#include <iostream>

#include <stdlib.h>

namespace core {

GameInterface *GameInterface::gameinterface_instance = 0;

GameInterface::GameInterface()
{
	if (gameinterface_instance) {
		std::cerr << "multiple singleton instances: core::GameInterface" << std::endl;
		exit(2);
	}
	gameinterface_instance = this;
	game_ready = false;
}

GameInterface::~GameInterface()
{
	gameinterface_instance = 0;
}

GameInterface *GameInterface::instance()
{
	return gameinterface_instance;
}

void GameInterface::init()
{
	game_ready = true;
}

void GameInterface::shutdown()
{
	game_ready = false;
}

bool GameInterface::ready() const
{
	return game_ready;
}

float GameInterface::time() const
{
	return current_time;
}

void GameInterface::frame (float seconds)
{
	current_time += seconds;
}

}