Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 57895923c6941bd9c5eb7bf8f9d12e3d24ea8056 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <stdlib.h>
#include <iostream>

#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/player.h"
#include "model/model.h"
#include "sys/sys.h"

namespace core
{

void func_list_model(std::string const &args)
{
	model::Model::list();
}

Player GameInterface::game_localplayer;

EntityControlable *localcontrol()
{ 
	if (game()->localplayer())
		return game()->localplayer()->control();
	else
		return 0;
	
}
Player *localplayer()
{ 
	return game()->localplayer();
}

GameInterface::GameInterface()
{
	clear();
	
	game_localplayer.clear();
	if (Cvar::sv_dedicated->value()) {
		game_localplayer.player_name.assign("Console");
	} else {
		game_localplayer.player_name.assign("Player");
		game_localplayer.update_info();
	}
	
	core::Func::add("list_model", (core::FuncPtr) func_list_model);
}

GameInterface::~GameInterface()
{
	core::Func::remove("list_model");

	game_localplayer.clear();

	clear();
}

// clear all game related objects
void GameInterface::clear()
{
	//con_debug << "Clearing game data\n";

	// remove all entities
	for (std::map<unsigned int, Entity*>::iterator it = Entity::registry.begin(); it != Entity::registry.end(); it++) {
		delete (*it).second;
	}
	Entity::registry.clear();

	// remove all game functions
	for (std::map<std::string, Func*>::iterator it = Func::registry.begin(); it != Func::registry.end(); it++) {
		if ( ((*it).second->flags() & Func::Game) == Func::Game) {
			delete (*it).second;
			Func::registry.erase(it);
		}
	}

	// remove all game cvars
	for (std::map<std::string, Cvar*>::iterator it = Cvar::registry.begin(); it != Cvar::registry.end(); it++) {
		if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
			delete (*it).second;
			Cvar::registry.erase(it);
		}
	}

	// remove all models
	model::Model::clear();
}


} // namespace core