Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: c566e41f49ba075198faf53e1bd7febdc94e36b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <cstdlib>
#include <iostream>
#include <iomanip>

#include "auxiliary/functions.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/player.h"
#include "core/zone.h"
#include "model/model.h"
#include "sys/sys.h"

namespace core
{

void func_list_players(std::string const &args)
{
	game()->list_players();
}

const float MIN_DELTA = 10e-10;

Player GameInterface::game_localplayer;

EntityControlable *localcontrol()
{ 
	if (game()->localplayer())
		return game()->localplayer()->control();
	else
		return 0;
	
}
Player *localplayer()
{ 
	return game()->localplayer();
}

GameInterface::GameInterface()
{
	clear();
	
	game_localplayer.clear();
	if (Cvar::sv_dedicated->value()) {
		game_localplayer.player_name.assign("Console");
	} else {
		game_localplayer.player_name.assign("Player");
		game_localplayer.update_info();
	}

	Func *func = Func::add("list_players", func_list_players);
	func->set_info("get the local list of connected players");
}

GameInterface::~GameInterface()
{
	Func::remove("list_players");

	game_localplayer.clear();

	clear();
}

// clear all game related objects
void GameInterface::clear()
{
	//con_debug << "Clearing game data\n";

	// remove all entities
	for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
		delete (*it).second;
	}
	Entity::registry().clear();

	// remove all zones
	for (Zone::Registry::iterator it = Zone::registry().begin(); it != Zone::registry().end(); it++) {
		Zone *zone = (*it).second;
		delete zone;
	}
	Zone::registry().clear();

	// remove all game functions
	for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) {
		if ( ((*it).second->flags() & Func::Game) == Func::Game) {
			delete (*it).second;
			Func::registry().erase(it++);
		} else {
			++it;
		}
	}

	// remove all game cvars
	for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); ) {
		if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
			delete (*it).second;
			Cvar::registry().erase(it++);
		} else {
			++it;
		}
	}

	// remove all models
	model::Model::clear();

	// clear player list
	for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
		Player *player = (*it);
		if (player != localplayer()) {
			delete player;
		}
	}

	game_players.clear();
}

void GameInterface::list_players()
{
	using namespace std;
	stringstream msgstr;
	int count = 0;

	for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
		msgstr.str("");
		con_print << setw(3) << (*it)->id() << setw(5) << (*it)->ping() << aux::pad_left((*it)->name(), 24) << std::endl;
		count++;
	}

	con_print << count << " connected " << aux::plural("player", count) << std::endl;
}

}