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/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <stdlib.h>
#include <iostream>

#include "sys/sys.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/player.h"

namespace core
{

Player GameInterface::game_localplayer;

GameInterface::GameInterface()
{
	if (Cvar::sv_dedicated->value())
		game_localplayer.player_name.assign("Console");
	else
		game_localplayer.player_name.assign("Player0");
	clear();
}

GameInterface::~GameInterface()
{
	clear();
}

// clear all game related objects
void GameInterface::clear()
{
	con_debug << "Clearing game data\n";

	// remove all entities
	for (std::map<unsigned int, Entity*>::iterator it = Entity::registry.begin(); it != Entity::registry.end(); it++) {
		delete (*it).second;
	}
	Entity::registry.clear();

	// remove all game functions
	for (std::map<std::string, Func*>::iterator it = Func::registry.begin(); it != Func::registry.end(); it++) {
		if ( ((*it).second->flags() & Func::Game) == Func::Game) {
			delete (*it).second;
			Func::registry.erase(it);
		}
	}

	// remove all game cvars
	for (std::map<std::string, Cvar*>::iterator it = Cvar::registry.begin(); it != Cvar::registry.end(); it++) {
		if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
			delete (*it).second;
			Cvar::registry.erase(it);
		}
	}
}


} // namespace core