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/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <stdlib.h>
#include <iostream>

class GameInterface;

#include "core/application.h"
#include "core/gameinterface.h"
#include "core/player.h"
#include "sys/sys.h"

namespace core
{

GameInterface *game()
{
        return GameInterface::instance();
}

GameInterface *GameInterface::gameinterface_instance = 0;

GameInterface::GameInterface(const char *gamename)
{
	gameinterface_instance = this;
	connected = false;
	if (gamename)
		game_name.assign(gamename);
	else
		game_name.clear();
}

GameInterface::~GameInterface()
{
	gameinterface_instance = 0;
}

GameInterface *GameInterface::instance()
{
	return gameinterface_instance;
}

std::string const &GameInterface::name()
{
	return game_name;
}

void message_broadcast(std::string const & message, int ignoreplayer) 
{
	// send to console
	con_print << message << std::endl;
	
	// broadcast to remote clients
	if (application()->netserver) {
		std::string netmessage("msg info ");
		netmessage.append(message);
		netmessage += '\n';
		
		application()->netserver->broadcast(netmessage, ignoreplayer);
	}
}

void message_send(Player const *player, const char *protohdr, std::string message)
{
	// send to console
	if (player == &Player::local) {
		con_print << message << std::endl;
	}

	// send to remote clients
	if (application()->netserver) {
		NetClient *client = application()->netserver->find_client(player);
		if (client) {
			std::string netmessage("msg info ");
			netmessage.append(message);
			netmessage += '\n';
	
			application()->netserver->send(client, message);
		}
	}
}

} // namespace core