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/*
   core/gameinterface.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <stdlib.h>
#include <iostream>

#include "sys/sys.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameinterface.h"
#include "core/model.h"
#include "core/player.h"

namespace core
{

void func_list_model(std::string const &args)
{
	Model::list();
}

Player GameInterface::game_localplayer;

EntityControlable *localcontrol()
{ 
	if (game()->localplayer())
		return game()->localplayer()->control();
	else
		return 0;
	
}
Player *localplayer()
{ 
	return game()->localplayer();
}

GameInterface::GameInterface()
{
	clear();
	
	if (Cvar::sv_dedicated->value())
		game_localplayer.player_name.assign("Console");
	else {
		Cvar *cl_name = Cvar::find("cl_name");
		if (cl_name) {
			game_localplayer.player_name = cl_name->str();
		}
		
		Cvar *cl_color = Cvar::find("cl_color");
		math::Color color(1.0, 1.0, 1.0, 1.0);
		if (cl_color) {
			std::istringstream is(cl_color->str());
			is >> color;
		}
		game_localplayer.player_color = color;
		

	}
	core::Func::add("list_model", (core::FuncPtr) func_list_model);
}

GameInterface::~GameInterface()
{
	core::Func::remove("list_model");

	clear();
}

// clear all game related objects
void GameInterface::clear()
{
	//con_debug << "Clearing game data\n";

	// remove all entities
	for (std::map<unsigned int, Entity*>::iterator it = Entity::registry.begin(); it != Entity::registry.end(); it++) {
		delete (*it).second;
	}
	Entity::registry.clear();

	// remove all game functions
	for (std::map<std::string, Func*>::iterator it = Func::registry.begin(); it != Func::registry.end(); it++) {
		if ( ((*it).second->flags() & Func::Game) == Func::Game) {
			delete (*it).second;
			Func::registry.erase(it);
		}
	}

	// remove all game cvars
	for (std::map<std::string, Cvar*>::iterator it = Cvar::registry.begin(); it != Cvar::registry.end(); it++) {
		if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
			delete (*it).second;
			Cvar::registry.erase(it);
		}
	}

	// remove all models
	Model::clear();
}


} // namespace core