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/*
   core/gameinterface.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_GAMEINTERFACE_H__
#define __INCLUDED_CORE_GAMEINTERFACE_H__

#include "core/player.h"

namespace core
{

/// abstract interface from the core to the game-specific code
class GameInterface
{
public:
	/// create a new game
	GameInterface();

	/// destroy the game
	virtual ~GameInterface();

/*----- inspectors ---------------------------------------------- */
	
	/// return the local player
	inline Player *localplayer() { return &game_localplayer; }

/*----- virtual inspectors --------------------------------------- */

	/// returns true if the game server can run a time frime
	virtual bool running() = 0;

/*-----  mutators ------------------------------------------------- */
	
	/// clear all game variables, game functions and entities
	void clear();

/*----- virtual mutators ------------------------------------------ */
	
	/// run one game time frame
	/// @param sec time since the previous frame, in seconds
	virtual void frame(float seconds) = 0;

protected:
	/// the local player
	static Player 			game_localplayer;
};

/// global local player instance
Player *localplayer();

/// global local control instance
EntityControlable *localcontrol();

}

#endif // __INCLUDED_CORE_GAMEINTERFACE_H__