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/*
core/gameinterface.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_GAMEINTERFACE_H__
#define __INCLUDED_CORE_GAMEINTERFACE_H__
#include "core/player.h"
namespace core
{
/// broadcast a network message to all players
void message_broadcast(std::string const & message, int ignoreplayer=-1);
/// send a message to a player
void message_send(Player &player, std::string const & message);
/// abstract interface from the core to the game-specific code
class GameInterface
{
public:
/// create a new game
GameInterface(const char *gamename = 0);
/// destroy the game
virtual ~GameInterface();
/// a pointer to the current game instance
static GameInterface * instance();
/// true if the game is ready and running
bool connected;
/// run one frame of the game
/// @param sec time since the previous frame, in seconds
virtual void frame(float seconds) = 0;
/// initialize the game
virtual bool init() = 0;
/// shutdown the game
virtual void shutdown() = 0;
/// is called when a player connects
virtual void player_connect(Player *player) = 0;
/// is called when a player disconnects
virtual void player_disconnect(Player *player) = 0;
static GameInterface *gameinterface_instance;
/// the name of the game
std::string const & name();
private:
std::string game_name;
};
/// pointer to the current GameInterface
GameInterface *game();
}
#endif // __INCLUDED_CORE_GAMEINTERFACE_H__
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