blob: bdce1d3d1572050c56afbf4be9d0ebf7d7ea4c29 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
core/gameinterface.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_GAMEINTERFACE_H__
#define __INCLUDED_CORE_GAMEINTERFACE_H__
#include "core/player.h"
#include "core/info.h"
#include "core/inventory.h"
#include "model/vertexarray.h"
namespace core
{
/// abstract interface from the core to the game-specific code
class GameInterface
{
public:
/// create a new game
GameInterface();
/// destroy the game
virtual ~GameInterface();
/// type definition for the Players collection
typedef std::list<Player *> Players;
/*----- inspectors ---------------------------------------------- */
/// return the local player
inline Player *localplayer() {
return &game_localplayer;
}
inline Players & players() {
return game_players;
}
inline model::VertexArray *vertexarray() {
return game_vertexarray;
}
/// find the first player who's id or name matches the search string
Player *find_player(const std::string &search);
/// show a list of connected players
void list_players();
/*----- virtual inspectors --------------------------------------- */
/// returns true if the game server can run a time frime
virtual bool running() const = 0;
/// returns true if the game is running an interactive module
virtual bool interactive() const = 0;
/// return the current game time in seconds
virtual float time() const = 0;
/// return the current game time
virtual unsigned long timestamp() const = 0;
/// request info record with id
virtual Info *request_info(const unsigned int id) = 0;
/// request inventory for entity with id
virtual Inventory *request_inventory(Entity *entity) = 0;
/*----- mutators ------------------------------------------------- */
/// clear all game variables, game functions and entities
void clear();
/*----- virtual mutators ------------------------------------------ */
/// run one game time frame
/// @param timestamp current application time
virtual void frame(unsigned long timestamp) = 0;
protected:
/// the local player
static Player game_localplayer;
/// all the players
Players game_players;
model::VertexArray *game_vertexarray;
};
/// global local player instance
Player *localplayer();
/// global local control instance
EntityControlable *localcontrol();
}
#endif // __INCLUDED_CORE_GAMEINTERFACE_H__
|