1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
|
/*
core/gameserver.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <fstream>
#include <iomanip>
#include "auxiliary/functions.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/gameserver.h"
#include "core/loader.h"
#include "core/parser.h"
#include "core/physics.h"
#include "core/netserver.h"
#include "filesystem/filesystem.h"
#include "sys/sys.h"
namespace core
{
Player *console_find_player(std::string const & target)
{
Player *targetplayer = server()->find_player(target);
if (!targetplayer) {
con_print << "^BPlayer '" + target + "^B' not found";
}
return targetplayer;
}
void func_who(std::string const &args)
{
server()->list_players();
}
void func_time(std::string const &args)
{
using namespace std;
int minutes = (int) floorf(server()->time() / 60.0f);
int seconds = (int) floorf(server()->time() - (float) minutes * 60.0f);
int syshours = sys::time() / 3600;
int sysminutes = (sys::time() - syshours * 3600) / 60;
int sysseconds = sys::time() % 60;
con_print <<
"Uptime " << minutes << ":" << setfill('0') << setw(2) << seconds <<
" Local time " << setfill(' ') << setw(2) << syshours << ":" << setfill('0') << setw(2) << sysminutes << ":" << setw(2) << sysseconds << setfill(' ') << std::endl;
}
void func_mute(std::string const &args)
{
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(args)))
return;
if (targetplayer->mute()) {
con_print << "^BPlayer " + targetplayer->name() + "^B has already been muted";
return;
}
targetplayer->player_mute = true;
server()->broadcast("^B" + targetplayer->name() + "^B has been muted", targetplayer);
targetplayer->send("^WYou have been muted");
}
void func_unmute(std::string const &args)
{
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(args)))
return;
if (!targetplayer->mute()) {
con_print << "^BPlayer " + targetplayer->name() + "^B has not been muted";
return;
}
targetplayer->player_mute = false;
server()->broadcast("^B" + targetplayer->name() + "^B has been unmuted", targetplayer);
targetplayer->send("^WYou have been unmuted");
}
void func_kick(std::string const &args)
{
std::stringstream str(args);
std::string name;
if (str >> name) {
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(name)))
return;
std::string reason;
if (args.size() > name.size() + 1)
reason.assign(args.substr(name.size() + 1));
else
reason.assign("forcefully removed.");
server()->kick(targetplayer, reason);
}
}
void func_grant_rcon(std::string const &args)
{
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(args)))
return;
}
void func_revoke_rcon(std::string const &args)
{
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(args)))
return;
}
GameServer *GameServer::server_instance = 0;
GameServer::GameServer() : GameInterface()
{
con_print << "^BInitializing game server...\n";
server_instance = this;
server_network = 0;
server_timestamp = 0;
server_previoustime = 0;
server_maxplayerid = 1;
server_startup = application()->timestamp();
Parser::init();
Physics::init();
server_module = Loader::init();
if (!server_module) {
con_error << "No module loaded.\n";
abort();
return;
}
if (!server_module->running()) {
con_error << "Could not initialize module '" << server_module->name() << "'\n";
abort();
return;
}
if (server_module->interactive()) {
//FIXME interferes with command line because of cmd.exec
load_config();
}
// set the name of the game
core::Cvar::set("g_name", server_module->name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly);
con_print << " module '^B" << server_module->name() << "^N'\n";
if (server_module->interactive() && (Cvar::sv_dedicated->value() || Cvar::sv_private->value())) {
server_network = new NetServer(Cvar::net_host->str(), (unsigned int) Cvar::net_port->value());
if (!server_network->valid()) {
delete server_network;
server_network = 0;
con_error << "Could not initialize network server\n";
abort();
return;
}
} else {
con_print << " network server disabled.\n";
server_network = 0;
}
Func *func = 0;
/* -- admin functions -- */
func = Func::add("mute", func_mute);
func->set_info("[player] mute a player");
func = Func::add("unmute", func_unmute);
func->set_info("[player] unmute a player");
func = Func::add("kick", func_kick);
func->set_info("[player] [reason] kick a player from the server");
/* -- shared functions --*/
func = Func::add("time", func_time, true);
func->set_info("get the server uptime and current server localtime");
func = Func::add("who", func_who, true);
func->set_info("get a list of connected players");
if (!Cvar::sv_dedicated->value()) {
player_connect(localplayer());
}
server_running = true;
}
GameServer::~GameServer()
{
server_running = false;
con_print << "^BShutting down game server...\n";
if (server_network) {
delete server_network;
server_network = 0;
}
if (server_module->interactive())
save_config();
if (server_module) {
if (!Cvar::sv_dedicated->value())
player_disconnect(localplayer());
delete server_module;
server_module = 0;
}
Func::remove("kick");
Func::remove("mute");
Func::remove("unmute");
/* Func::remove("grant_rcon");
Func::remove("revoke_rcon");
*/
Func::remove("time");
Func::remove("who");
Physics::done();
Parser::done();
server_instance = 0;
}
unsigned long GameServer::timestamp() const
{
return server_timestamp;
}
float GameServer::time() const
{
return ((float)(server_timestamp) / 1000.0f);
}
Info *GameServer::request_info(unsigned int id)
{
return Info::find(id);
}
Inventory *GameServer::request_inventory(Entity *entity)
{
return (entity ? entity->inventory() : 0);
}
void GameServer::abort()
{
server_running = false;
}
bool GameServer::interactive() const
{
if (!server_module) {
return false;
} else {
return server_module->interactive();
}
}
void GameServer::say(Player *player, std::string const &message)
{
if (!message.size())
return;
if (player->mute()) {
player->send("^WYou have been muted");
return;
}
std::string notification("^B");
notification.append(player->name());
notification.append("^F:^N ");
notification.append(message);
broadcast(Message::Public, notification);
}
void GameServer::private_message(Player *player, std::string const &args)
{
if (!args.size())
return;
if (player->mute()) {
player->send("^WYou have been muted");
return;
}
std::string target;
std::stringstream argstr(args);
if (!(argstr >> target)) {
return;
}
core::Player *targetplayer = core::server()->find_player(target);
if (!targetplayer) {
player->send("^BPlayer " + target + "^B not found");
return;
}
std::string message(args.substr(target.size()));
player->message(Message::Private, "^FTo ^B" + targetplayer->name() + "^F:" + message);
targetplayer->message(Message::Private, "^FFrom ^B" + player->name() + "^F:" + message);
}
// FIXME kicked by
void GameServer::kick(Player *player, std::string const &reason)
{
if (!server_network) {
con_print << "Not running a networked server" << std::endl;
return;
}
NetClient *client = server_network->find_client(player);
if (client) {
broadcast("^B" + player->name() + "^B has been kicked: " + reason, player);
player->send("^WYou have been kicked: " + reason);
server_network->send_disconnect(client);
} else {
con_print << "Network client not found" << std::endl;
}
}
// broadcast an "info" message to all players
void GameServer::broadcast(const std::string text, Player *ignore_player)
{
broadcast(Message::Info, text, ignore_player);
}
// broadcast a message on a specified channel to all players
void GameServer::broadcast(const Message::Channel channel, const std::string text, Player *ignore_player)
{
if (!text.size())
return;
for (Players::iterator it = players().begin(); it != players().end(); it++) {
Player *player = (*it);
if (player != ignore_player) {
Player *player = (*it);
player->message(channel, text);
}
}
// console is not in the player list
if (Cvar::sv_dedicated->value()) {
localplayer()->message(channel, text);
}
}
// broadcast a sound event to all players
void GameServer::broadcast_sound(const std::string name, Player *ignore_player)
{
if (!name.size())
return;
for (Players::iterator it = players().begin(); it != players().end(); it++) {
Player *player = (*it);
if (player != ignore_player) {
Player *player = (*it);
player->sound(name);
}
}
}
// execute a command for a remote player
void GameServer::exec(Player *player, std::string const & cmdline)
{
std::string command;
std::stringstream cmdstream;
cmdstream.str(cmdline);
cmdstream >> command;
Func *function = Func::find(command);
if (function) {
std::string args;
if (cmdline.size() > command.size() + 1)
args.assign(cmdline.substr(command.size() + 1));
if ((function ->flags() & Func::Game) == Func::Game) {
if ((function ->flags() & Func::Target) == Func::Target) {
unsigned int id = 0;
if ((cmdstream >> id)) {
Entity *entity = Entity::find(id);
if (entity)
function->exec(player, entity);
}
} else {
function->exec(player, args);
}
} else if ((function->flags() & Func::Shared) == Func::Shared) {
// enable rcon buffering
console()->set_rcon(true);
function->exec(args);
while (console()->rconbuf().size()) {
player->message(Message::RCon, (*console()->rconbuf().begin()));
console()->rconbuf().pop_front();
}
// disable rcon buffering
console()->set_rcon(false);
}
return;
}
std::string message("Unknown command '");
message.append(command);
message.append("^N'");
player->send(message);
}
void GameServer::player_connect(Player *player)
{
if (Cvar::sv_dedicated->value() && (player == localplayer())) {
return;
}
player->player_id = server_maxplayerid++;
std::string message("^B");
message.append(player->name());
message.append("^B connects.");
broadcast(message, player);
// notify the game module
server_module->player_connect(player);
// manage player list
game_players.push_back(player);
set_playerlist_timestamp(timestamp());
}
void GameServer::player_disconnect(Player *player)
{
std::string message("^B");
message.append(player->name());
message.append("^B disconnects.");
broadcast(message, player);
// clear all player assets
player->clear_assets();
// notify the game module
server_module->player_disconnect(player);
// manage player list
std::list<Player *>:: iterator it = game_players.begin();
while (((*it)->id() != player->id()) && (it != game_players.end())) {
it++;
}
if (it != game_players.end()) {
game_players.erase(it);
}
set_playerlist_timestamp(timestamp());
}
void GameServer::frame(unsigned long timestamp)
{
if (error())
return;
// process incoming network messages
if (server_network) {
server_network->receive();
if (server_network->error()) {
abort();
return;
}
}
if (localplayer()->dirty())
localplayer()->update_info();
/*if (!Cvar::sv_dedicated->value()) {
update_clientstate();
}*/
Physics::frame(timestamp);
if ((Cvar::sv_dedicated->value() || Cvar::sv_private->value())) {
if (core::Cvar::sv_framerate->value()) {
float f = 1000.0f / core::Cvar::sv_framerate->value();
if (server_startup + server_timestamp + f > timestamp) {
return;
}
}
}
server_previoustime = server_timestamp;
server_timestamp = timestamp - server_startup;
float elapsed = (float)(server_timestamp - server_previoustime) / 1000.0f;
// copy the previous entity state to the client state
/*if (!Cvar::sv_dedicated->value()) {
reset_clientstate();
}*/
// run a time frame on each entity
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
Entity *entity = (*it).second;
if ((entity->type() == Entity::Controlable) || (entity->type() == Entity::Dynamic)) {
entity->frame(elapsed);
}
}
// run a frame on the module
if (server_module) {
if (server_module->running())
server_module->frame(elapsed);
if (server_module->error()) {
abort();
return;
}
}
// engine state updates for each player
for (std::list<Player *>::iterator it = game_players.begin(); it != game_players.end(); it++) {
Player *player = (*it);
Entity *view = player->view();
EntityControlable *control = player->control();
// the player is viewing an entity
if (view) {
// the view has changed zone
if (view->zone() != player->zone()) {
if (control) {
// player is docked at a jumping entity
if (control->state() == Entity::Docked) {
control->get_location().assign(view->location());
control->set_zone(view->zone());
player->set_zone(view->zone());
} else {
player->set_zone(control->zone());
player->set_view(0);
}
control->set_dirty();
} else {
// spectator following a jumping entity
player->set_zone(view->zone());
}
player->set_dirty();
}
// view is to be deleted
if (view->destroyed())
{
if (control) {
// player is docked at deleted entity
if (control->state() == Entity::Docked) {
control->get_location().assign(view->location());
control->set_state(Entity::Normal);
control->set_dirty();
} else {
player->set_view(0);
}
} else {
// spectator following a deleted entity
player->set_view(0);
}
player->set_dirty();
}
}
}
if (server_network) {
// send network updates
server_network->frame(server_timestamp);
}
// mark all entities as updated
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end();) {
Entity *entity = (*it).second;
if (entity->entity_destroyed) {
delete entity;
(*it).second = entity = 0;
Entity::registry().erase(it++);
} else {
entity->clear_updates();
++it;
}
}
if (localplayer()->zonechange()) {
application()->notify_zonechange();
localplayer()->set_zonechange(false);
}
/*if (!Cvar::sv_dedicated->value()) {
update_clientstate();
}*/
}
void GameServer::save_config()
{
std::string filename(filesystem::writedir());
filename.append("game.cfg");
std::ofstream ofs(filename.c_str());
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
return;
}
con_print << " writing configuration to " << filename << std::endl;
ofs << "# game.cfg - " << server_module->name() << " configuration" << std::endl;
ofs << "# this file is automaticly generated" << std::endl;
ofs << std::endl;
for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); it++) {
if ((((*it).second->flags() & Cvar::Archive) == Cvar::Archive) && (((*it).second->flags() & Cvar::Game) == Cvar::Game)) {
ofs << "# " << (*it).first << " " << (*it).second->info() << std::endl;
ofs << "set " << (*it).first << " " << (*it).second->str() << std::endl;
ofs << std::endl;
}
}
ofs.close();
}
void GameServer::load_config()
{
std::string filename(filesystem::writedir());
filename.append("game.cfg");
std::ifstream ifs(filename.c_str(), std::ifstream::in);
if (!ifs.is_open()) {
con_warn << "Could not read " << filename << std::endl;
return;
}
con_print << " reading configuration from " << filename << std::endl;
char line[MAXCMDSIZE];
while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
cmd() << line << '\n';
}
// execute commands in the buffer
CommandBuffer::exec();
}
}
|