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/*
   core/gameserver.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_GAMESERVER_H__
#define __INCLUDED_CORE_GAMESERVER_H__

#include "core/gameinterface.h"
#include "core/module.h"
#include "core/netserver.h"

namespace core
{

/// the core game server
/** the core game server runs the game module. Network access is enabled
 * for the dedicated server or the client with private server enabled.
 */
class GameServer : public GameInterface
{
public:
	GameServer();
	~GameServer();

/*----- inspectors ------------------------------------------------ */

	/// returns true if the game server can run a time frime
	bool running();

	/// returns true if the game server can not run a time frime
	inline bool error() { return !server_running; }

/*----- mutators -------------------------------------------------- */

	/// is called when a player connects to the game server
	void player_connect(Player *player);

	/// a caleld when a player disconnects from the game server
	void player_disconnect(Player *player);

	/// run a game server time frame
	void frame(float seconds);

	/// a player sends a chat message on the public channel
	void say(Player *player, std::string const &args);

	/// broadcast a message to all players
	void broadcast(std::string const & message, int ignoreplayer = -1);

	/// send a message to a single player
	void send(Player const *player, std::string message);

/*----- static ---------------------------------------------------- */
	
	/// retuen the current game server
	static inline GameServer *instance() { return server_instance; }

protected:
	/// abort runing
	void abort();
private:
	bool			server_running;
	Module			*server_module;
	static GameServer	*server_instance;
	NetServer		*server_network;
	
};

inline GameServer *server() { return GameServer::instance(); }

}

#endif // __INCLUDED_CORE_GAMESERVER_H__