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/*
   core/gameserver.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_GAMESERVER_H__
#define __INCLUDED_CORE_GAMESERVER_H__

#include "core/gameinterface.h"
#include "core/message.h"
#include "core/module.h"
#include "core/netserver.h"

namespace core
{

/// the core game server
/** the core game server runs the game module. Network access is enabled
 * for the dedicated server or the client with private server enabled.
 */
class GameServer : public GameInterface
{
public:
	GameServer();
	~GameServer();

/*----- inspectors ------------------------------------------------ */

	/// returns true if the game server can run a time frime
	inline bool running() { return server_running; }

	/// returns true if the game server can not run a time frime
	inline bool error() { return !server_running; }

	/// show the current time
	void showtime();

	/// current server game time
	inline float time() const { return server_time; }

/*----- mutators -------------------------------------------------- */

	/// is called when a player connects to the game server
	void player_connect(Player *player);

	/// is  called when a player disconnects from the game server
	void player_disconnect(Player *player);

	/// run a game server time frame
	void frame(float seconds);
	
	/// a player sends a chat message to the public channel
	void say(Player *player, std::string const &args);

	/// a player sends a private message to another player
	void private_message(Player *player, std::string const &args);

	/// kick a player from the server
	void kick(Player *player, std::string const &reason);

	/// broadcast an Info message to all players
	void broadcast(std::string const message, Player *ignore_player = 0);

	/// broadcast a message to all players on a specified channel
	void broadcast_message(Message::Channel const channel, std::string const message, Player *ignore_player = 0);

	/// send an Info message to a single player
	void send(Player *player, std::string const message);

	/// send a RCon message to a single player
	void send_rcon(Player *player, std::string const message);

	/// send a message on the specific channel to the specified Player
	void send_message(Message::Channel const channel, Player *player, std::string const message);

	/// broadcast a sound to all players
	void broadcast_sound(std::string const sound, Player *ignore_player = 0);

	/// send a sound to a single player
	void send_sound(Player *player, std::string const sound);

	/// a player sends a command to the game server
	void exec(Player *player, std::string const &cmdline);

	/// find the first player who's id or name matches the search string
	Player *find_player(std::string const search);

/*----- static ---------------------------------------------------- */
	
	/// return the current game server
	static inline GameServer *instance() { return server_instance; }

protected:
	/// abort runing
	void abort();

private:
	void			load_config();
	void			save_config();
	bool			server_running;
	Module			*server_module;
	static GameServer	*server_instance;
	NetServer		*server_network;

	unsigned int		server_maxplayerid;
	float			server_frametime;
	float			server_time;
	float			server_previoustime;
};

inline GameServer *server() { return GameServer::instance(); }

}

#endif // __INCLUDED_CORE_GAMESERVER_H__