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/*
core/inventory.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_INVENTORY_H__
#define __INCLUDED_CORE_INVENTORY_H__
#include "core/item.h"
#include <vector>
namespace core
{
/**
* @brief an entity inventory
*/
class Inventory
{
public:
/**
* @brief type definition for the items in the inventory
*/
typedef std::vector<Item *> Items;
/**
* @brief default constructor
*/
Inventory();
/**
* @brief default destructor
*/
~Inventory();
/**
* @brief add an item to the inventory
*/
void add(Item *item);
/**
* @brief remove an item from the inventory and delete it
*/
void remove(Item *item);
/**
* @brief removes all items from the inventory and delete them
*/
void clear();
/**
* @brief search the inventory for a specific item type
*/
Item *find(const Info *info);
inline Items &items() {
return inventory_items;
};
/**
* @brief return the timestamp
*/
inline const unsigned long timestamp() const {
return inventory_timestamp;
}
/**
* @brief set the timestamp
*/
void set_timestamp(const unsigned long timestamp);
/**
* @brief set the timestamp to the current game time
*/
void set_dirty();
private:
Items inventory_items;
// timestamp when inventory was last updated
unsigned long inventory_timestamp;
};
} // namsepace core
#endif // __INCLUDED_CORE_INVENTORY_H__
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