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/*
core/item.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_ITEM_H__
#define __INCLUDED_CORE_ITEM_H__
#include <string>
#include <vector>
namespace core {
/**
* @brief a specific type of item in the game
* Examples are tritanium hull armor, ion cannon, iron ore
*/
class ItemType
{
public:
ItemType(const char *label);
inline const std::string &label() { return itemtype_label; }
inline const std::string &name() { return itemtype_name; }
inline const float baseprice() { return itemtype_baseprice; }
void set_name(const std::string &name);
void set_baseprice(const float baseprice);
private:
std::string itemtype_label;
std::string itemtype_name;
float itemtype_baseprice;
};
/**
* @brief a class of items
* Examples are armor, cannons, commodities...
*/
class ItemClass
{
public:
typedef std::vector<ItemType *> Types;
ItemClass(const char *label);
~ItemClass();
inline const std::string &label() { return itemclass_label; }
inline const std::string &name() { return itemclass_name; }
ItemType *find_type(const char *label);
void set_name(const std::string &name);
void add_type(ItemType *itemtype);
void list();
private:
std::string itemclass_label;
std::string itemclass_name;
Types itemclass_types;
};
class Item
{
public:
typedef std::vector<ItemClass *> Registry;
static void add_class(ItemClass * itemclass);
static void add_type(ItemClass * itemclass, ItemType *itemtype);
static void find_class(const char *label);
static void clear();
static void list();
static Registry item_registry;
};
}
#endif
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