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/*
core/loader.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_LOADER_H__
#define __INCLUDED_CORE_LOADER_H__
#include <string>
#include "core/module.h"
namespace core {
/// module factory registry
/** The Loader contains a list of module factories and can load
* the desired module on request
*/
class Loader
{
public:
/// function pointer type for a module factory
typedef Module * (* FactoryFuncPtr)();
/// find a registered mmodule factory
static FactoryFuncPtr find(const char *label);
/// find a registered module factory
static FactoryFuncPtr find(const std::string &label);
/// add a factory to the loader registry
static void add(const std::string & label, FactoryFuncPtr factory);
/// assign the next module to init
static bool load(const char *label);
/// assign the next module to init
static bool load(const std::string &label);
static inline const std::string &label() { return loader_label; }
/// initialize a game module
static Module *init();
/// list registered modules
static void list();
/// clear the loader registry
static void clear();
private:
typedef std::map<std::string, FactoryFuncPtr> Registry;
static Registry loader_registry;
static std::string loader_label;
};
}
#endif // __INCLUDED_CORE_LOADER_H__
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