blob: eca896bb4326b8d10730d9ddb36706d38cf2d3cd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/*
render/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_MODEL_H__
#define __INCLUDED_RENDER_MODEL_H__
#include <map>
#include <list>
#include "math/plane3f.h"
#include "core/entity.h"
#include "render/face.h"
namespace render
{
/// a spacecraft engine
class Engine
{
public:
Engine(math::Vector3f const & location);
~Engine();
inline math::Vector3f const & location() const
{
return engine_location;
}
private:
math::Vector3f engine_location;
};
/// a 3D model contains a list of faces
class Model
{
public:
/// load a model from disk
Model(std::string const & name);
~Model();
/// the name of the model
inline std::string const & name() const
{
return model_name;
}
/// the Model registry
static std::map<std::string, Model*> registry;
/// draw the model for an entity
/** This will not draw attached engines, turrents and cannons
*/
void draw(core::Entity const * entity, math::Vector3f const & eye);
/// draw the model for a controlable enity
/** This will draw all attached engines, turrents and cannons
*/
void draw(core::EntityControlable const * entity, math::Vector3f const & eye);
/* ---- static functions for the Model registry -------------------- */
/// get name model, returns 0 if not found
static Model *find(std::string const & name);
/// get named model from the registry and load it if necessary
static Model *get(std::string const & name);
/// clear the model registry
static void clear();
/// list the content of the model registry
static void list();
private:
void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes);
void add_engine(Engine *engine);
void add_face(Face *face);
std::list<Face *> model_face;
std::list<Engine *> model_engine;
std::string model_name;
float model_scale;
};
}
#endif // __INCLUDED_RENDER_MODEL_H__
|