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/*
core/module.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "auxiliary/functions.h"
#include "core/module.h"
#include "sys/sys.h"
namespace core
{
Module* Module::module_instance = 0;
Module::Module(const char *name, bool interactive) :
module_name(name)
{
module_running = true;
module_interactive = interactive;
if (module_instance) {
std::cerr << "multiple core::Module instances\n";
abort();
} else {
module_instance = this;
}
}
Module::~Module()
{
module_running = false;
module_name.clear();
module_instance = 0;
}
void Module::set_label(const std::string &label)
{
module_label.assign(label);
}
void Module::abort()
{
module_running = false;
}
void Module::player_load(Player *player)
{
}
void Module::player_save(Player *player)
{
}
}
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