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/*
   core/module.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_MODULE_H__
#define __INCLUDED_CORE_MODULE_H__

#include <string>
#include "core/player.h"

namespace core
{

/// abstract base class for a game module
class Module
{
public:
	Module(const char *name, bool interactive=true);
	virtual ~Module();

/*----- inspectors ------------------------------------------------ */
	/// return true if the game module can run a timeframe
	inline bool running() const { return module_running; }

	/// return true if the game module can not run a timeframe
	inline bool error() const { return !module_running; }

	/// label of the module
	inline std::string const & label() const { return module_label; }

	/// return the name of the module
	inline std::string const & name() const { return module_name; }

	/// indicates if this is an interactive module or not
	inline bool interactive() const { return module_interactive; }

/*----- mutators -------------------------------------------------- */

	/// run one timeframe
	virtual void frame(float seconds) = 0;

	/// is called when a player connects
	virtual void player_connect(Player *player) = 0;

	/// is called when a player disconnects
	virtual void player_disconnect(Player *player) = 0;

	/// set the module label
	void set_label(const std::string &label);

	static inline Module *instance() { return module_instance; }

protected:
	/// abort a running module
	void abort();

private:
	bool			module_interactive;
	bool			module_running;

	std::string		module_label;
	std::string		module_name;	

	static Module*		module_instance;
};

}

#endif // __INCLUDED_CORE_MODULE_H__