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/*
   core/netclient.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__

#include <unistd.h>
#include <errno.h>

#ifndef _WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>

#include <netinet/in.h>
#include <arpa/inet.h>
#else
#include <windows.h>
#endif

#include <string>
#include <deque>
#include <map>

#include "core/player.h"

namespace core
{

/// queues incoming client messages
class NetClient
{
public:
        NetClient(std::string host, int port);
        ~NetClient();

        /// the remote hostname the client is connected to
        std::string host() const;

        /// the remote port the client is connected to
        int port() const;

	/// the player info associated with this client
	Player *player();

	/// bufer incoming data
	void receive(char *data);

	/// buffer outgoing data
	void send(std::string const &msg);

	/// return true if there is buffered incoming data
	bool has_messages() const;

	/// retreive buffered incoming data
	void retreive(std::string & message);

	/// transmit buffered outgoing data
	void transmit(int serverfd);
	
	inline bool error() const { return client_error; }

	void abort();

	enum State {Connecting=0, Pending=1, Connected=2};

	inline State state() const { return client_state; }
	
	State			client_state;
	
	float			client_timeout;
	float			client_keepalive;

private:
	struct sockaddr_in 	client_addr;
        std::string		client_host;
        int			client_port;
	Player			client_player;
	bool 			client_error;
	
	std::string		messageblock;	
	std::deque<std::string>	recvq;
	std::string		sendq;
};

}

#endif // __INCLUDED_CORE_NETCLIENT_H__