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/*
   core/netclient.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__

namespace core
{
class NetClient;
}

#include "core/net.h"

namespace core
{

/// queues incoming client messages
class NetClient
{
public:
	NetClient(std::string host, int port, int fd);
	~NetClient();

	/// the remote hostname the client is connected to
	std::string host() const;

	/// the remote port the client is connected to
	int port() const;

	/// the player info associated with this client
	Player *player();

	/// bufer incoming data
	void receive(char *data);

	/// add a raw network message to the send queue
	void send_raw(std::string const &msg);

	/// return true if there is buffered incoming data
	bool has_messages() const;

	/// retreive buffered incoming data
	void retreive(std::string & message);

	/// transmit messages in the send queue to the remote client
	void transmit();

	inline bool error() const {
		return client_error;
	}

	void abort();

	enum State {Connecting = 0, Pending = 1, Connected = 2};

	inline State state() const {
		return client_state;
	}

	State			client_state;

	float			client_timeout;
	float			client_keepalive;

private:
	inline int fd() const {
		return client_fd;
	}

	struct sockaddr_in 	client_addr;
	std::string		client_host;
	int			client_port;
	int			client_fd;
	bool 			client_error;

	Player			*client_player;

	std::string		messageblock;
	std::deque<std::string>	recvq;
	std::string		sendq;
};

}

#endif // __INCLUDED_CORE_NETCLIENT_H__