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/*
core/netclient.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__
namespace core
{
class NetClient;
}
#include "core/net.h"
namespace core
{
/// queues incoming client messages
class NetClient
{
public:
NetClient(std::string host, int port, int fd);
~NetClient();
/// the remote hostname the client is connected to
std::string host() const;
/// the remote port the client is connected to
int port() const;
/// the player info associated with this client
Player *player();
/// bufer incoming data
void receive(char *data);
/// add a raw network message to the send queue
void send_raw(std::string const &msg);
/// return true if there is buffered incoming data
bool has_messages() const;
/// retreive buffered incoming data
void retreive(std::string & message);
/// transmit messages in the send queue to the remote client
void transmit();
inline bool error() const {
return client_error;
}
void abort();
enum State {Connecting = 0, Pending = 1, Connected = 2};
inline State state() const {
return client_state;
}
State client_state;
float client_timeout;
float client_keepalive;
private:
inline int fd() const {
return client_fd;
}
struct sockaddr_in client_addr;
std::string client_host;
int client_port;
int client_fd;
bool client_error;
Player *client_player;
std::string messageblock;
std::deque<std::string> recvq;
std::string sendq;
};
}
#endif // __INCLUDED_CORE_NETCLIENT_H__
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