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/*
   core/netclient.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__

#include <string>
#include <deque>
#include <map>

#include "net/tcpclient.h"
#include "core/player.h"

namespace core
{

/// queues incoming client messages
class NetClient : public net::TCPClient
{
public:
        NetClient(int clientfd, std::string host, int port);
        ~NetClient();

        /// the remote hostname the client is connected to
        std::string host() const;

        /// the remote port the client is connected to
        int port() const;

	/// the player info associated with this client
	Player & player();

	/// return true if there are incoming messages
	bool has_messages() const;

	/// receive an incoming message
	void retreive(std::string & message);

	/// receive incoming data and store messages
	void receive();
	
private:
        std::string		client_host;
        int			client_port;
	Player			client_player;
	
	std::string		messageblock;	
	std::deque<std::string>	recvq;
};

}

#endif // __INCLUDED_CORE_NETCLIENT_H__