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/*
core/netclient.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__
#include <string>
#include <deque>
#include <map>
#include "net/tcpclient.h"
#include "core/player.h"
namespace core
{
/// queues incoming client messages
class NetClient : public net::TCPClient
{
public:
NetClient(int clientfd, std::string host, int port);
~NetClient();
/// the remote hostname the client is connected to
std::string host() const;
/// the remote port the client is connected to
int port() const;
/// the player info associated with this client
Player & player();
/// return true if there are incoming messages
bool has_messages() const;
/// receive an incoming message
void retreive(std::string & message);
/// receive incoming data and store messages
void receive();
private:
std::string client_host;
int client_port;
Player client_player;
std::string messageblock;
std::deque<std::string> recvq;
};
}
#endif // __INCLUDED_CORE_NETCLIENT_H__
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