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/*
net/netconnection.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <zlib.h>
#include <string.h>
#include <sstream>
#include "sys/sys.h"
#include "core/application.h"
#include "core/gameconnection.h"
#include "core/netconnection.h"
#include "core/player.h"
#include "core/stats.h"
namespace core
{
NetConnection::NetConnection()
{
connection_timeout = core::application()->time();
connection_state = Connecting;
receive_compressed = false;
received_compressed_size = 0;
compressed_size = 0;
}
NetConnection::~NetConnection()
{
disconnect();
}
void NetConnection::abort()
{
connection_error= true;
}
void NetConnection::connect(std::string const &to_host, int to_port)
{
connection_error = false;
connection_fd = -1;
connection_state = Connecting;
if (valid())
return;
// resolve serverhostname
struct hostent *serverhostent;
serverhostent = gethostbyname(to_host.c_str());
if (!serverhostent) {
con_warn << "Could not resolve '" << to_host.c_str() << "'" << std::endl;
abort();
return;
}
// Get a socket file descriptor
connection_fd = socket(PF_INET, SOCK_DGRAM, 0);
if (connection_fd == -1) {
//con_error << "Network socket() failed!" << std::endl;
abort();
return;
}
// make the connection
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(to_port);
// FIXME inet_addr can still fail
server_addr.sin_addr.s_addr = inet_addr(inet_ntoa(*((struct in_addr *)serverhostent->h_addr)));
memset(server_addr.sin_zero, '\0', sizeof server_addr.sin_zero);
if (server_addr.sin_addr.s_addr == INADDR_NONE) {
con_error << "Network invalid address " << to_host << "!" << std::endl;
abort();
return;
}
connection_host = to_host;
connection_port = to_port;
connection_error = false;
FD_ZERO(&clientset);
#ifdef _WIN32
FD_SET((unsigned int) fd(), &clientset);
#else
FD_SET(fd(), &clientset);
#endif
connection_timeout = application()->time();
connection_keepalive = application()->time();
connection_state = Pending;
game()->localplayer()->player_dirty = true;
con_print << "Connecting to " << inet_ntoa(*((struct in_addr *)serverhostent->h_addr)) << ":" << to_port << "..." << std::endl;
}
void NetConnection::disconnect()
{
if (connection_fd != -1) {
sendq.clear();
sendq.assign("disconnect\n");
transmit();
FD_ZERO(&clientset);
#ifdef _WIN32
closesocket(connection_fd);
#else
close(connection_fd);
#endif
}
connection_fd = -1;
connection_error = false;
connection_host.clear();
connection_port = 0;
connection_state = Connecting;
}
bool NetConnection::has_messages() const
{
return (recvq.size() > 0);
}
void NetConnection::retreive(std::string & message)
{
if (recvq.size() > 0) {
message.assign(recvq.front());
recvq.pop_front();
} else {
message.clear();
}
}
// receive data and decode it into lines
void NetConnection::receive()
{
// TODO: binary mode data transfer
if (error() || invalid())
return;
ssize_t bytes_received;
memset(recvbuf, 0, BLOCKSIZE);
bytes_received = ::recv(connection_fd, recvbuf, BLOCKSIZE-1, 0);
Stats::network_bytes_received += bytes_received;
connection_timeout = core::application()->time();
if (bytes_received == 0) {
con_print << "^BDisconnected." << std::endl;
abort();
return;
} else if (bytes_received < 0) {
con_error << "Network receive() error!" << std::endl;
//perror("recv");
abort();
return;
}
const char *c = recvbuf;
while (bytes_received) {
if (receive_compressed) {
zrecvbuf[received_compressed_size] = *c;
received_compressed_size++;
if (compressed_size == received_compressed_size) {
// uncompress
char zunbuf[BLOCKSIZE*2];
memset(zunbuf, 0, sizeof(zunbuf));
uLong zunbuf_size = (uLong) BLOCKSIZE*2 - 1;
int status = uncompress((Bytef *) zunbuf, &zunbuf_size, (Bytef *) zrecvbuf, (uLong) compressed_size);
if (status != Z_OK) {
con_warn << "zlib error " << status << " uncompressing incoming datablock!\n";
} else {
const char *zc = zunbuf;
while (*zc) {
if (( *zc == '\n') || (*zc == '\r')) {
if (messageblock.size()) {
recvq.push_back(messageblock);
messageblock.clear();
}
} else {
if (messageblock.size() < FRAMESIZE) {
messageblock += *zc;
} else {
con_warn << "Incoming uncompressed message exceeds " << FRAMESIZE << " bytes!\n";
messageblock.clear();
}
}
zc++;
}
}
// reset
receive_compressed = false;
received_compressed_size = 0;
compressed_size = 0;
}
} else if (!messageblock.size() && (bytes_received > 3 ) && ( *c == '\xff') && (*(c+1) == '\xff')) {
receive_compressed = true;
received_compressed_size = 0;
compressed_size = (uLong) (*(unsigned char *)(c+2) + (*(unsigned char *)(c+3) << 8));
c += 3;
bytes_received -= 3;
memset(zrecvbuf, 0, sizeof(zrecvbuf));
if (compressed_size > BLOCKSIZE) {
con_warn << "Incoming compressed datablock exceeds " << BLOCKSIZE << " bytes!\n";
receive_compressed = false;
}
} else if (( *c == '\n') || (*c == '\r')) {
if (messageblock.size()) {
recvq.push_back(messageblock);
messageblock.clear();
}
} else {
if (messageblock.size() < FRAMESIZE) {
messageblock += *c;
} else {
con_warn << "Incoming message exceeds " << FRAMESIZE << " bytes!\n";
messageblock.clear();
}
}
c++;
bytes_received--;
}
}
void NetConnection::frame(float seconds)
{
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
fd_set readset = clientset;
int nb = select(fd()+1, &readset, NULL, NULL, &timeout);
if (nb == 0) {
if (connection_timeout + NETTIMEOUT < core::application()->time()) {
con_error << "Connection timeout!\n";
abort();
}
return;
}
if (nb == -1) {
con_error << "Network error on select()" << std::endl;
//perror("select");
abort();
}
while (FD_ISSET(this->fd(), &readset) && !error()) {
receive();
while (has_messages()) {
std::string message;
retreive(message);
parse_incoming_message(message);
}
nb = select(fd()+1, &readset, NULL, NULL, &timeout);
if (nb == 0) {
return;
}
if (nb == -1) {
con_error << "Network error on select()" << std::endl;
//perror("select");
abort();
}
}
}
// transmit all queued messages
void NetConnection::transmit()
{
if (error() || invalid())
return;
if (!sendq.size()) {
if (connection_keepalive + NETTIMEOUT /2 < application()->time()) {
sendq.assign("ping\n");
} else {
return;
}
} else if (sendq.size() >= BLOCKSIZE - 16) {
con_warn << "Outgoing data exceeds " << BLOCKSIZE - 16 << " bytes!\n";
sendq.clear();
return;
}
ssize_t bytes_sent = 0;
while (sendq.size()) {
bytes_sent = ::sendto(connection_fd, sendq.c_str(), sendq.size(), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
if (bytes_sent <= 0) {
con_error << "Network send() error!" << std::endl;
//perror("send");
abort();
return;
}
// assert (bytes_sent <= sendbuf.size());
sendq.erase(0, bytes_sent);
Stats::network_bytes_sent += bytes_sent;
}
connection_keepalive = application()->time();
}
// queue a mmessage to the server
void NetConnection::send_raw(std::string const &msg)
{
sendq.append(msg);
}
// functions for outgoing messages
/**
* the following outgoing messages can be send
*
* connect <protocol version>
* pif <player data>
* cup <id> <entity data>
* cmd <text>
* say <text>
* priv <text>
*/
// send a "connect" message to the server
void NetConnection::send_connect()
{
std::ostringstream msg;
msg << "connect " << PROTOCOLVERSION << "\n";
this->send_raw(msg.str());
}
// send a "pif" player info message to the server
void NetConnection::send_playerinfo()
{
localplayer()->update_info();
std::ostringstream msg;
msg << "pif ";
localplayer()->serialize_client_update(msg);
msg << '\n';
this->send_raw(msg.str());
localplayer()->player_dirty = false;
}
// send a "cup" client update message to the server
void NetConnection::send_clientupdate(Entity *entity)
{
// cup <id> <entity data>
std::ostringstream msg;
msg << "cup " << entity->id() << " ";
entity->serialize_client_update(msg);
msg << '\n';
this->send_raw(msg.str());
}
// send a "cmd" command line message to the server
void NetConnection::send_command(std::string const &cmdline)
{
std::string msg("cmd ");
msg.append(cmdline);
msg += '\n';
this->send_raw(msg);
}
// send a "say" chat message message to the server
void NetConnection::send_say(std::string const &text)
{
std::string msg("say ");
msg.append(text);
msg += '\n';
this->send_raw(msg);
}
// send a "priv" private message to the server
void NetConnection::send_private_message(std::string const &text)
{
std::string msg("priv ");
msg.append(text);
msg += '\n';
this->send_raw(msg);
}
// parse incoming client messages
/**
* The following incoming messages are parsed;
*
* connect
* disconnect
* msg info <text>
* msg public <name> <text>
* msg private <name> <text>
* msg rcon <text>
* msg snd <soundname>
* die <id>
* ent <id>
* frame
* sup <id>
* pif <id>
* zone
*/
void NetConnection::parse_incoming_message(const std::string & message)
{
std::istringstream msgstream(message);
std::string command;
msgstream >> command;
if (command == "msg") {
std::string level;
if (msgstream >> level) {
if (level =="info") {
if (message.size() > 9) {
application()->notify_message(Message::Info, message.substr(9));
}
} else if (level =="rcon") {
if (message.size() > 9) {
application()->notify_message(Message::RCon, message.substr(9));
}
} else if (level == "public") {
// FIXME - separate sender nickname
if (message.size() > 11) {
application()->notify_message(Message::Public, message.substr(11));
}
} else if (level == "private") {
// FIXME - separate sender nickname
if (message.size() > 12) {
application()->notify_message(Message::Private, message.substr(12));
}
} else if (level == "snd") {
if (message.size() > 8) {
application()->notify_sound(message.substr(8).c_str());
}
}
}
} else if (command == "connect") {
if (connection_state == Pending) {
send_playerinfo();
connection_state = Connected;
con_print << "^BConnected." << std::endl;
}
return;
} else if (command == "disconnect") {
con_error << "Server disconnected!" << std::endl;
abort();
} else if (command == "ping") {
} else if (command == "frame") {
float timestamp, prevtimestamp;
if ((msgstream >> timestamp) && (msgstream >> prevtimestamp)) {
game()->reset_clientstate(timestamp, prevtimestamp);
}
} else if (command == "die") {
unsigned int id;
if (msgstream >> id) {
//con_debug << "Received die entity id " << id << std::endl;
Entity *e = Entity::find(id);
if (localcontrol() == e)
localplayer()->set_control(0);
if (e)
Entity::erase(id);
}
} else if (command == "ent") {
unsigned int type = 0;
unsigned int id = 0;
if ((msgstream >> id) && (msgstream >> type)) {
if (!id) {
con_warn << "Received create for NULL entity!" << std::endl;
return;
}
//con_debug << "Received create entity id " << id << " type " << type << std::endl;
Entity *entity = Entity::find(id);
if (!entity) {
switch (type)
{
case Entity::Default:
entity = new Entity(msgstream);
break;
case Entity::Dynamic:
entity = new EntityDynamic(msgstream);
break;
case Entity::Controlable:
entity = new EntityControlable(msgstream);
break;
case Entity::Globe:
entity = new EntityGlobe(msgstream);
break;
default:
con_warn << "Received create for unknown entity type " << type << std::endl;
return;
break;
}
Entity::add(entity, id);
}
entity->receive_server_create(msgstream);
game()->update_entity_clientstate(entity);
}
} else if (command.compare("zone") == 0) {
unsigned int id;
std::string label;
if (msgstream >> id) {
if (id) {
//con_debug << "Received zone " << id << std::endl;
Zone * zone = Zone::find(id);
// create the zone if necessary
if (!zone) {
zone = new Zone(msgstream);
Zone::add(zone, id);
} else {
zone->receive_server_update(msgstream);
}
}
// control is set to 0 on zone change and is put back by pif
connection()->localplayer()->set_control(0);
}
} else if (command == "pif") {
//con_debug << "Received update player info" << std::endl;
int player_id;
if (!(msgstream >> player_id)) {
con_warn << "Received illegal update player info for player!" << std::endl;
return;
}
if (!player_id) {
Zone *oldzone = connection()->localplayer()->zone();
connection()->localplayer()->receive_server_update(msgstream);
//con_debug << "zone " << ( connection()->localplayer()->zone() ? connection()->localplayer()->zone()->id() : 0) << std::endl;
if (connection()->localplayer()->zonechange() && oldzone && (oldzone != connection()->localplayer()->zone())) {
// notify the applciation to clear none-core zone assets (textures etc)
application()->notify_zoneclear(oldzone);
// delete all entities in the old zone
for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); ) {
Entity *entity = (*it).second;
if ((entity->zone() == oldzone)) {
delete entity;
Entity::registry().erase(it++);
} else {
++it;
}
}
oldzone->content().clear();
}
} else {
// FIXME find player
Player *player = 0;
for (GameInterface::Players::iterator it = game()->players().begin(); it != game()->players().end() && !player; it++) {
if( (*it)->id() == player_id) {
player = (*it);
}
}
if (!player) {
player = new Player();
game()->players().push_back(player);
}
player->receive_server_update(msgstream);
}
} else if (command == "sup") {
if (connection_state == Connected)
{
unsigned int id;
if (msgstream >> id) {
//con_debug << "Received update entity id " << id << std::endl;
Entity *entity = Entity::find(id);
if (!entity) {
// FIXME request entity from the server
con_warn << "Update for unknown entity " << id << std::endl;
} else {
// FIXME check of the received update matches the actual entity
entity->receive_server_update(msgstream);
}
}
}
}
}
}
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