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/*
net/netserver.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <iostream>
#include <sstream>
#include "sys/sys.h"
#include "core/gameserver.h"
#include "core/netclient.h"
#include "core/netserver.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/core.h"
namespace core
{
NetServer::NetServer(std::string const host, unsigned int const port) :
net::TCPServer(host, port)
{
//con_print << "Initializing network server..." << std::endl;
FD_ZERO(&serverset);
// add the listening socket to the file descriptor set
FD_SET(fd(), &serverset);
fdmax=fd();
}
NetServer::~NetServer()
{
con_print << "Shutting down network server..." << std::endl;
// delete all clients
std::list<NetClient *>:: iterator it;
for (it = clients.begin(); it != clients.end(); it++) {
// notify the game server
server()->player_disconnect((*it)->player());
con_print << (*it)->host() << ":" << (*it)->port() << " disconnected.\n";
delete (*it);
}
clients.clear();
}
void NetServer::client_connect(int const clientfd, std::string const host, int const port)
{
NetClient *client = new NetClient(clientfd, host, port);
if (client->error()) {
con_warn << client->host() << ":" << client->port() << " connection failed!\n";
delete(client);
return;
}
clients.push_back(client);
FD_SET(client->fd(), &serverset);
con_print << client->host() << ":" << client->port() << " connected.\n";
std::ostringstream netmsg;
// send entities
std::map<unsigned int, Entity *>::iterator it;
for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) {
netmsg.str("");
switch ((*it).second->type()) {
case Entity::Default:
case Entity::Dynamic:
case Entity::Controlable:
netmsg << "ent ";
(*it).second->serialize(netmsg);
netmsg << "\n";
client->send(netmsg.str());
break;
default:
break;
}
}
// mark player as dirty
client->player()->player_dirty = true;
// notify the game server
server()->player_connect(client->player());
}
// remove disconnected clients
void NetServer::reap()
{
std::list<NetClient *>:: iterator it;
for (it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
if (client->error()) {
FD_CLR(client->fd(), &serverset);
// notify the game server
server()->player_disconnect((*it)->player());
con_print << client->host() << ":" << client->port() << " disconnected.\n";
// remove the client
clients.erase(it);
delete client;
it=clients.begin();
}
}
}
void NetServer::frame(float seconds) {
if (error())
return;
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
fd_set readset = serverset;
int nb = select(fdmax+1, &readset, NULL, NULL, &timeout);
if (nb == 0)
return;
if (nb == -1) {
con_error << "Network error on select()" << std::endl;
//perror("select");
abort();
}
// accept incoming connections
if(FD_ISSET(this->fd(), &readset)) {
accept();
}
// get messages from clients
for (std::list<NetClient *>::iterator it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
if (client->fd() > fdmax)
fdmax = client->fd();
if (FD_ISSET(client->fd(), &readset) && !client->error()) {
client->receive();
while (client->has_messages()) {
std::string message;
client->retreive(message);
parse_incoming_message(client, message);
}
}
}
// remove dead connections
reap();
}
void NetServer::send(NetClient * client, std::string const & message)
{
client->send(message);
}
// send a message to all clients
void NetServer::broadcast(std::string const & message, int ignorefd)
{
//std::cout << "NetServer: " << osstream.str();
for (std::list<NetClient *>::iterator it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
if (!client->error() && client->fd() != ignorefd)
client->send(message);
}
}
// find the client corresponding to a player id
NetClient *NetServer::find_client(Player const *player)
{
for (std::list<NetClient *>::iterator it = clients.begin(); it != clients.end(); it++) {
if ((*it)->fd() == (int) player->id()) {
return (*it);
}
}
return 0;
}
// parse server messages
/**
* The following incoming protocol messages are parsed;
*
* disconnect
* help
* list_players
* name
* say <text>
*
*/
void NetServer::parse_incoming_message(NetClient *client, const std::string & message)
{
if (!message.size())
return;
std::stringstream msgstream(message);
std::string command;
msgstream >> command;
// disconnect
if (command == "disconnect") {
client->abort();
return;
}
// cmd
if (command == "cmd") {
if (message.size() > command.size()+1) {
std::string cmdline(message.substr(command.size()+1));
server()->exec(client->player(), cmdline);
}
return;
}
// cup - client update entity
if (command == "cup") {
//con_debug << message << "\n";
unsigned int id;
if (msgstream >> id) {
Entity *entity = Entity::find(id);
if (!entity) {
con_warn << client->host() << ":" << client->port() << " update for unknown entity " << id << "\n";
} else {
entity->entity_dirty = true;
entity->recieve_client_update(msgstream);
}
}
return;
}
// pif - update player information
if (command == "pif") {
client->player()->recieve_client_update(msgstream);
}
// say
if (command == "say") {
if (message.size() > command.size()+1) {
std::ostringstream osstream;
osstream << "msg public " << client->player()->name() << " " << message.substr(command.size()+1) << "\n";
broadcast(osstream.str());
con_print << client->player()->name() << " " << message.substr(command.size()+1) << std::endl;
}
return;
}
// name
if (command == "name") {
std::string name;
if (msgstream >> name) {
if (name.size() > 16)
name = name.substr(0,16);
if (name != client->player()->name()) {
std::ostringstream osstream;
osstream << "msg info " << client->player()->name() << " renamed to " << name << "\n";
broadcast(osstream.str());
con_print << client->player()->name() << " renamed to " << name << std::endl;
client->player()->player_name = name;
}
}
return;
}
if (command == "list_players") {
std::ostringstream osstream;
for (std::list<NetClient *>::iterator it = clients.begin(); it != clients.end(); it++) {
osstream << "msg info " << (*it)->player()->name() << " " << (*it)->host() << ":" << (*it)->port() << "\n";
}
osstream << "msg info " << clients.size() << " connected players\n" << std::endl;
send(client, osstream.str());
}
if (command == "help") {
send(client, "msg info Available protocol messages:\n");
send(client, "msg info help - shows this help message\n");
send(client, "msg info name [nickname] - changes your nickname\n");
send(client, "msg info say [text] - say something on the public channel\n");
send(client, "msg info cmd [text] - execute a game command\n");
send(client, "msg info list_players - shows a list of connected players\n");
send(client, "msg info disconnect - disconnect\n");
}
}
}
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