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/*
net/netserver.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <string.h>
#include <unistd.h>
#include <errno.h>
#ifndef _WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <iostream>
#include <sstream>
#include "sys/sys.h"
#include "core/application.h"
#include "core/gameserver.h"
#include "core/netclient.h"
#include "core/netserver.h"
#include "core/cvar.h"
#include "core/func.h"
#include "core/core.h"
#include "core/stats.h"
#include "core/zone.h"
#ifdef _WIN32
typedef int socklen_t;
#endif
namespace core
{
NetServer::NetServer(std::string const host, unsigned int const port)
{
con_print << "^BInitializing network server..." << std::endl;
con_debug << " protocol version " << PROTOCOLVERSION << std::endl;
// initialize variables
netserver_fd = -1;
netserver_error = true;
// initialize socket
netserver_fd = ::socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (netserver_fd == -1) {
con_error << "Network can't create socket!" << std::endl;
//perror("socket");
return;
}
// Get the local adress to bind to
netserver_addr.sin_family = AF_INET;
netserver_addr.sin_port = htons(port);
if (host.size()) {
netserver_addr.sin_addr.s_addr = inet_addr(host.c_str());
if (netserver_addr.sin_addr.s_addr == INADDR_NONE) {
con_error << "Network invalid address " << host << "!" << std::endl;
return;
}
} else {
netserver_addr.sin_addr.s_addr = htonl(INADDR_ANY);
}
memset(netserver_addr.sin_zero, '\0', sizeof(netserver_addr.sin_zero));
// bind the local address to the socket ( note the typecast)
if (::bind(netserver_fd, (struct sockaddr *) &netserver_addr, sizeof(struct sockaddr)) == -1) {
con_error << "Network can't bind to local address!" << std::endl;
//perror("bind");
return;
}
con_print << " listening on " << inet_ntoa(netserver_addr.sin_addr) << ":" << ntohs(netserver_addr.sin_port) << std::endl;
// add the listening socket to the file descriptor set
FD_ZERO(&serverset);
#ifdef _WIN32
FD_SET((unsigned int) netserver_fd, &serverset);
#else
FD_SET(netserver_fd, &serverset);
#endif
netserver_error = false;
}
NetServer::~NetServer()
{
con_print << "^BShutting down network server..." << std::endl;
std::string netmsg("disconnect\n");
// delete all clients
Clients:: iterator it;
for (it = clients.begin(); it != clients.end(); it++) {
// notify the game server
if ((*it)->state() == NetClient::Connected)
server()->player_disconnect((*it)->player());
(*it)->send_raw(netmsg);
(*it)->transmit();
delete(*it);
}
clients.clear();
if (valid()) {
#ifdef _WIN32
closesocket(fd());
#else
close(fd());
#endif
}
}
void NetServer::abort()
{
netserver_error = true;
}
// find the client corresponding to a player
NetClient *NetServer::find_client(Player const *player)
{
for (Clients::iterator it = clients.begin(); it != clients.end(); it++) {
if ((*it)->player() == player) {
return (*it);
}
}
return 0;
}
// remove disconnected clients
void NetServer::reap()
{
for (Clients:: iterator it = clients.begin(); it != clients.end();) {
NetClient *client = *it;
if (client->client_timeout + NETTIMEOUT < application()->time()) {
// client timed out, send a disconnect
send_disconnect((*it));
// print a message
std::string message("^B");
message.append(client->player()->name());
message.append(" ^Btimed out.");
if (client->state() == NetClient::Connected) {
server()->broadcast(message, client->player());
} else {
con_print << message << std::endl;
}
}
if (client->error()) {
// notify other clients
for (Clients::iterator cit = clients.begin(); cit != clients.end(); cit++) {
if ((*cit) != (*it)) {
send_player_disconnect_info((*cit), (*it)->player());
}
}
if (client->state() == NetClient::Connected) {
// notify the game server
server()->player_disconnect((*it)->player());
}
// remove the client
delete client;
clients.erase(it++);
} else {
++it;
}
}
}
void NetServer::receive()
{
if (error())
return;
timeval timeout;
timeout.tv_sec = 0;
// 1,000,000 microseconds = 1 second, default is 2500
timeout.tv_usec = (long) Cvar::net_selecttimeout->value();
if (timeout.tv_usec < 0)
timeout.tv_usec = 0;
else if (timeout.tv_usec > 1000000) {
timeout.tv_sec = timeout.tv_usec / 1000000;
timeout.tv_usec %= 1000000;
}
fd_set readset = serverset;
int nb = select(fd() + 1, &readset, NULL, NULL, &timeout);
if (nb == -1) {
#ifndef _WIN32
// ncurses needs SIGWINCH catched
if (errno == EINTR) {
return;
}
#endif
con_error << "Network error on select()" << std::endl;
this->abort();
return;
}
if (nb && FD_ISSET(fd(), &readset)) {
// receive incoming data
struct sockaddr_in client_addr;
socklen_t client_addr_len = sizeof(client_addr);
memset(recbuf, '\0', sizeof(recbuf));
ssize_t bytes_received = ::recvfrom(fd(), recbuf, FRAMESIZE - 1, 0, (struct sockaddr *) & client_addr, &client_addr_len);
if (bytes_received == -1) {
con_error << "Network error on recvfrom()!" << std::endl;
this->abort();
return;
} else {
//con_debug << "Incoming data '" << recbuf << "'"<< bytes_received << " bytes" << std::endl;
}
Stats::network_bytes_received += bytes_received;
// originator
std::string client_host(inet_ntoa(client_addr.sin_addr));
unsigned int client_port = ntohs(client_addr.sin_port);
// get messages from clients
bool msg_received = false;
for (Clients::iterator it = clients.begin(); it != clients.end() && !msg_received; it++) {
NetClient *client = *it;
if ((client->host() == client_host) && (client->port() == (int) client_port)) {
// receive data
client->receive(recbuf);
// process parsed messages
while (client->has_messages()) {
std::string message;
client->retreive(message);
parse_incoming_message(client, message);
}
msg_received = true;
}
}
if (!msg_received) {
// new connection
// FIXME maxclients
NetClient *client = client_connect(client_host , client_port);
if (client) {
// receive data
client->receive(recbuf);
// process parsed messages
while (client->has_messages()) {
std::string message;
client->retreive(message);
parse_incoming_message(client, message);
}
}
}
}
// remove dead connections
reap();
}
NetClient * NetServer::client_connect(std::string const host, int const port)
{
//con_print << "Client " << host << ":" << port << " connected\n";
NetClient *client = new NetClient(host, port, fd());
if (client->error()) {
con_warn << client->host() << ":" << client->port() << " connection failed!\n";
delete(client);
return 0;
}
clients.push_back(client);
client->player()->set_dirty(false);
return client;
}
void NetServer::client_initialize(NetClient *client)
{
// send welcome message
std::string welcome("^B");
welcome.append(Cvar::sv_name->str());
client->player()->send(welcome);
client->transmit();
// send info types
send_infotypes(client);
client->transmit();
// send zones
for (Zone::Registry::iterator it = Zone::registry().begin(); it != Zone::registry().end(); it++) {
send_zone_update(client, (*it).second);
}
// send player list
for (GameInterface::Players::iterator it = server()->players().begin(); it != server()->players().end(); it++) {
if (((*it)->id() != client->player()->id())) {
send_player_update(client, (*it));
}
}
// send connect completed
std::string connect("connect\n");
client->send_raw(connect);
client->transmit();
// set client state to pending
client->client_state = NetClient::Pending;
}
// send updates to one client
void NetServer::client_frame(NetClient *client, unsigned long timestamp)
{
if (client->state() != NetClient::Connected)
return;
Zone *zone = client->player()->zone();
if (zone) {
if (client->player()->zonechange()) {
// send zone info
send_zone_update(client, zone);
// send entities in zone
if (client->player()->zone()) {
for (Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
Entity *entity = (*it);
if (!entity->entity_destroyed) {
send_entity_create(client, entity);
}
}
}
// the actual zone change is send by the "pif" message
} else {
// send a server frame marker
send_frame_marker(client, timestamp);
// send updates for entities in the zone
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
Entity *entity = (*it).second;
if (entity->zone() == zone) {
if (entity->entity_destroyed) {
if (!entity->entity_created) {
send_entity_delete(client, entity);
}
} else if (entity->entity_created) {
send_entity_create(client, entity);
} else if (entity->oldzone()) {
// this entity has entered the zone
send_entity_create(client, entity);
} else if (entity->dirty()) {
// FIXME only within visual range
send_entity_update(client, entity);
}
} else if (entity->oldzone() == zone) {
// the entity has left the zone
send_entity_delete(client, entity);
}
}
}
}
// send inventory update for control
// FIXME this should be done for all player assets
if (client->player()->control() && client->player()->control()->inventory() && client->player()->control()->inventory()->dirty()) {
//con_debug << "SERVER Sending inventory for entity " << client->player()->control()->id() << " server timestamp " << game()->timestamp() << std::endl;
send_inventory_update(client, client->player()->control(), client->player()->control()->inventory()->timestamp());
}
// send inventory updates for view
if (client->player()->view() && client->player()->view()->inventory() && client->player()->view()->inventory()->dirty()) {
//con_debug << "SERVER Sending inventory for entity " << client->player()->view()->id() << " server timestamp " << game()->timestamp() << std::endl;
send_inventory_update(client, client->player()->view(), client->player()->view()->inventory()->timestamp());
}
// send updates for other players
for (GameInterface::Players::iterator it = server()->players().begin(); it != server()->players().end(); it++) {
if (((*it)->id() != client->player()->id()) && ((*it)->dirty())) {
send_player_update(client, (*it));
}
}
}
// run a network server frame, send updates to clients
void NetServer::frame(unsigned long timestamp)
{
/* FIXME
Only entities within visual range should send updates (1024 game units?)
Fix reliable messages
It would be nice if players with the highest ping got their updates first
*/
// send updates to each client
for (Clients::iterator it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
client->transmit();
// send game state changes
if (client->state() == NetClient::Connected)
client_frame(client, timestamp);
if (client->player()->dirty() || client->player()->zonechange()) {
send_player_update(client);
}
client->transmit();
}
// clear dirty state
for (Clients::iterator it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
if (client->player()->dirty() || client->player()->zonechange()) {
client->player()->set_dirty(false);
client->player()->set_zonechange(false);
}
}
}
// send outgoing messages to clients
/**
* The following messages can be send to a client
*
* frame <timestamp> <previous timestamp>
* ent <id> <entity create data>
* die <id> <entity data>
* inf <id>
* inv <id>
* ping <timestamp>
* sup <entity update data>
*
* msg <channel> <text>
* supported message channels are "info" "public" "rcon" and "snd"
* "snd" is a special channel to transmit sound events
* zone <id> <zone create/update data>
*/
// send a "msg <channel>" message to one client
void NetServer::send_message(NetClient *client, const char *channel, std::string const & message)
{
if (!channel)
return;
std::string msg("msg ");
msg.append(channel);
msg += ' ';
msg.append(message);
msg += '\n';
client->send_raw(msg);
}
// disconnect a client
void NetServer::send_disconnect(NetClient *client)
{
client->send_raw("disconnect\n");
client->transmit();
client->abort();
}
// send a "frame" message to a client
void NetServer::send_frame_marker(NetClient *client, unsigned long timestamp)
{
std::ostringstream msg("");
msg << "frame " << timestamp << "\n";
if (client->state() == NetClient::Connected) {
client->send_raw(msg.str());
}
}
// send a "ent" create entity message to all clients
void NetServer::send_entity_create(NetClient *client, Entity *entity)
{
if ((client->state() == NetClient::Connected) && !entity->serverside()) {
std::ostringstream msg;
msg << "ent " << entity->id() << " " << entity->type() << " ";
entity->serialize_server_create(msg);
msg << '\n';
client->send_raw(msg.str());
// send entity menus
for (Entity::Menus::iterator it = entity->menus().begin(); it != entity->menus().end(); it++) {
msg.clear();
msg.str("");
msg << "menu " << entity->id() << " ";
Descriptions::serialize((*it), msg);
msg << '\n';
client->send_raw(msg.str());
// con_debug << "sending menu " << entity->label() << " " << (*it)->label() << std::endl;
}
}
}
// send a "die" delete entity message to a client
void NetServer::send_entity_delete(NetClient *client, Entity *entity)
{
if ((client->state() == NetClient::Connected) && !entity->serverside()) {
std::ostringstream msg("");
msg << "die " << entity->id() << '\n';
client->send_raw(msg.str());
}
}
// send a "sup" server update entity message to a client
void NetServer::send_entity_update(NetClient *client, Entity *entity)
{
if ((client->state() == NetClient::Connected) && !entity->serverside()) {
std::ostringstream msg;
msg << "sup " << entity->id() << " " << entity->type() << " ";
entity->serialize_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
}
// send a "zone" update zone message to a client
void NetServer::send_zone_update(NetClient *client, Zone *zone)
{
std::ostringstream msg;
msg << "zone " << zone->id() << " ";
zone->serialize_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
// send a "pif" update player information to a single player
void NetServer::send_player_update(NetClient *client)
{
std::ostringstream msg;
msg << "pif 0 ";
client->player()->serialize_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
// send a short "pif" update player information to a single player
void NetServer::send_player_update(NetClient *client, Player *player)
{
std::ostringstream msg;
msg << "pif " << player->id() << ' ';
player->serialize_short_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
// send a "pid" player disconnect information
void NetServer::send_player_disconnect_info(NetClient *client, Player *player)
{
std::ostringstream msg;
msg << "pid " << player->id() << '\n';
client->send_raw(msg.str());
}
// send a "inf" info record
void NetServer::send_info_update(NetClient *client, Info *info)
{
if (!info || !info->type())
return;
std::ostringstream msg;
msg << "inf " << info->id() << " \"" << info->type()->label() << "\" \"" << info->label() << "\" ";
info->serialize_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
// send "inf" info types
void NetServer::send_infotypes(NetClient *client)
{
std::ostringstream msg;
msg << "inf 0 " << InfoType::registry().size();
for (InfoType::Registry::const_iterator it = InfoType::registry().begin(); it != InfoType::registry().end(); it++) {
msg << " \"" << (*it)->label() << "\"";
}
msg << '\n';
client->send_raw(msg.str());
}
// send a "inv" inventory update
void NetServer::send_inventory_update(NetClient *client, Entity *entity, const unsigned long timestamp)
{
if (!entity || !entity->inventory())
return;
std::ostringstream msg;
msg << "inv " << entity->id() << " " << game()->timestamp() << " ";
size_t nbitems = 0;
std::ostringstream itemstr;
for (Inventory::Items::const_iterator it = entity->inventory()->items().begin(); it != entity->inventory()->items().end(); it++) {
const Item *item = (*it);
if (item->timestamp() >= timestamp) {
itemstr << item->info()->id() << " ";
item->serialize_server_update(itemstr);
nbitems++;
}
}
msg << nbitems;
if (nbitems) {
msg << " " << itemstr.str();
}
msg << '\n';
client->send_raw(msg.str());
}
// parse incoming client messages
/**
* The following incoming protocol messages are parsed;
*
* disconnect
* cmd <game command>
* cup
* inf
* pif
* ping
* msg <channel> <text>
* info <id>
* req <id>
* inv <id>
*
*/
void NetServer::parse_incoming_message(NetClient *client, const std::string & message)
{
if (!message.size())
return;
std::stringstream msgstream(message);
std::string command;
msgstream >> command;
if (command.compare("disconnect") == 0 ) {
// disconnect
client->abort();
return;
} else if (command.compare("connect") == 0) {
// connection request
// connect is the first command expected from the client
if (client->state() != NetClient::Connecting)
return;
unsigned int protover;
if (msgstream >> protover) {
if (protover != PROTOCOLVERSION) {
// set protocol version mismatch notification
std::stringstream netmsgstream("");
netmsgstream << "^WProtocol version mismatch: ";
netmsgstream << "client " << protover << " server " << PROTOCOLVERSION << "!\n";
con_print << client->host() << ":" << client->port() << " " << netmsgstream.str() << std::endl;
send_message(client, "info", netmsgstream.str());
send_disconnect(client);
} else {
client_initialize(client);
}
} else {
std::string message("Unknown client protocol version!");
con_print << client->host() << ":" << client->port() << " " << message << std::endl;
send_message(client, "info", message);
send_disconnect(client);
}
return;
} else if (command.compare("pif") == 0) {
// pif - update player information
// client connection is completed on the first pif
std::string oldname(client->player()->name());
client->player()->receive_client_update(msgstream);
if (client->state() == NetClient::Pending) {
client->client_state = NetClient::Connected;
server()->player_connect(client->player());
con_print << client->host() << ":" << client->port() << " id " << client->player()->id() << " joins as ^B" << client->player()->name() << std::endl;
} else if ((client->state() == NetClient::Connected) && (client->player()->name() != oldname)) {
std::string netmsg("^B");
netmsg.append(oldname);
netmsg.append(" ^Brenamed to ");
netmsg.append(client->player()->name());
server()->broadcast(netmsg);
}
} else if (command.compare("ping") == 0) {
unsigned long timestamp;
if (msgstream >> timestamp) {
client->player()->set_ping(application()->timestamp() - server()->startup() - timestamp);
}
return;
}
if (client->state() != NetClient::Connected)
return;
if (command.compare("cmd") == 0) {
if (message.size() > command.size() + 1) {
std::string cmdline(message.substr(command.size() + 1));
server()->exec(client->player(), cmdline);
}
return;
} else if (command.compare("cup") == 0) {
// cup - client update entity
//con_debug << message << "\n";
unsigned int id;
if (msgstream >> id) {
Entity *entity = Entity::find(id);
if (!entity) {
con_warn << client->host() << ":" << client->port() << " update for unknown entity " << id << "\n";
return;
}
if (entity->type() != Entity::Controlable) {
con_warn << client->host() << ":" << client->port() << " update for non-controlable entity " << id << "\n";
return;
}
EntityControlable *entitycontrolable = (EntityControlable *)entity;
if (entitycontrolable->owner() != client->player()) {
con_warn << client->host() << ":" << client->port() << " update for non-owned entity " << id << "\n";
return;
}
entitycontrolable->set_dirty(true);
entitycontrolable->receive_client_update(msgstream);
}
return;
} else if (command.compare("req") == 0) {
// request entity
unsigned int id;
if (!(msgstream >> id)) {
con_warn << "^B" << client->player()->name() << "^W invalid entity request" << std::endl;
return;
}
Entity *entity = Entity::find(id);
if (entity) {
send_entity_create(client, entity);
} else {
con_warn << "^B" << client->player()->name() << "^W entity request for unkown entity " << id << std::endl;
}
return;
} else if (command.compare("inf") == 0) {
// request information record
unsigned int id;
if (!(msgstream >> id)) {
con_warn << "^B" << client->player()->name() << "^W invalid info request" << std::endl;
return;
}
Info *info = 0;
if (id) {
info = Info::find(id);
if (info) {
//con_debug << "Sending info for " << info->id() << " " << info->type()->label() << ":" << info->label() << std::endl;
send_info_update(client, info);
client->transmit();
}
}
return;
} else if (command.compare("inv") == 0) {
// request information record
unsigned int id;
unsigned long client_timestamp;
if (!(msgstream >> id >> client_timestamp)) {
con_warn << "^B" << client->player()->name() << "^W invalid inventory request" << std::endl;
return;
}
Entity *entity = Entity::find (id);
if (!entity) {
con_warn << "^B" << client->player()->name() << "^W invalid request for non-existing entity " << id << std::endl;
return;
}
if (!entity->inventory()) {
con_warn << "^B" << client->player()->name() << "^W invalid request for entity " << id << " without inventory" << std::endl;
return;
}
//con_debug << "SERVER Sending inventory for entity " << id << " client timestamp " << client_timestamp << std::endl;
send_inventory_update(client, entity, client_timestamp);
client->transmit();
} else if (command.compare("rcon") == 0) {
if ((message.size() > command.size() + 1) && Cvar::sv_password->str().size()) {
if ((Cvar::sv_password->str().compare(client->player()->rconpassword()) == 0)) {
con_print << "^B" << client->player()->name() << "^F rcon: " << message.substr(command.size() + 1) << std::endl;
core::CommandBuffer::exec();
core::console()->set_rcon(true);
core::cmd() << message.substr(command.size() + 1) << "\n";
core::CommandBuffer::exec();
while (console()->rconbuf().size()) {
send_message(client, "rcon", (*console()->rconbuf().begin()));
core::console()->rconbuf().pop_front();
}
// disable rcon buffering
console()->set_rcon(false);
} else {
send_message(client, "info", "rcon access denied");
con_warn << "^B" << client->player()->name() << "^W rcon access denied" << std::endl;
}
}
return;
} else if (command.compare("msg") == 0 ) {
std::string channel;
msgstream >> channel;
if (!channel.size())
return;
const size_t subpos = command.size() + channel.size() + 2;
if (message.size() <= subpos)
return;
if (channel.compare("public") == 0) {
server()->shout(client->player(), message.substr(subpos));
} else if (channel.compare("local") == 0) {
server()->say(client->player(), message.substr(subpos));
} else if (channel.compare("private") == 0) {
server()->say(client->player(), message.substr(subpos));
}
return;
}
}
}
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