blob: 2340a5d2ca6e6564a2ea006657306796d59f29a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/*
core/netserver.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_NETSERVER_H__
#define __INCLUDED_CORE_NETSERVER_H__
#ifndef _WIN32
#include <sys/select.h>
#else
#include <windows.h>
#endif
#include <list>
#include <string>
#include "core/net.h"
#include "core/netclient.h"
#include "core/player.h"
namespace core
{
/// Network server
class NetServer
{
public:
typedef std::list<NetClient *> Clients;
NetServer(std::string const host, unsigned int const port);
~NetServer();
/*----- inspectors ------------------------------------------------ */
/// Returns true if the TCP server has a valid file descriptor
inline bool valid() const { return netserver_fd != -1; }
/// Returns true if the TCP server has an invalid file descriptor
inline bool invalid() const { return netserver_fd == -1; }
/// Returns the error state of the TCP server
inline bool error() const { return netserver_error; }
/// Return the socket file descriptor
inline int fd() const { return netserver_fd; }
/*----- mutators -------------------------------------------------- */
/// receive data from clients
void receive();
/// transmit data to clients
void transmit();
/// broadcast a message
void broadcast_message(const char *channel, std::string const & message, Player *ignore_player=0);
/// send a message to a single client
void send_message(NetClient *client, const char *channel, std::string const & message);
/// disconnect a single client
void send_disconnect(NetClient *client);
/// broadcast a server frame message
void broadcast_frame(float timestamp, float previoustimestamp);
/// broadcast a delete entity event
void broadcast_entity_delete(Entity *entity);
/// broadcast a create entity event
void broadcast_entity_create(Entity *entity);
/// send a create entity event to a single player
void send_entity_create(NetClient *client, Entity *entity);
/// send a zone update event to a single player
void send_zone_update(NetClient *client, Zone *zone);
/// broadcast a update entity event
void broadcast_entity_update(Entity *entity);
/// broadcast updated player information, if necessary
void broadcast_player_update();
/// send an update player information message to a single client
void send_player_update(NetClient *client);
/// find the client corresponding to a player
NetClient *find_client(Player const *player);
protected:
/// set the error state
void abort();
/// called when a new client connects
NetClient *client_connect(std::string const host, int const port);
/// called when a client has send the intial handshake
void client_initialize(NetClient *client);
/// remove terminated clients
void reap();
/// parse incoming client messages
void parse_incoming_message(NetClient *client, const std::string & message);
private:
bool netserver_error;
int netserver_fd;
struct sockaddr_in netserver_addr;
fd_set serverset;
int fdmax;
char recbuf[FRAMESIZE];
Clients clients;
};
}
#endif // __INCLUDED_CORE_NETSERVER_H__
|