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/*
   core/netserver.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_NETSERVER_H__
#define __INCLUDED_CORE_NETSERVER_H__

#ifndef _WIN32
#include <sys/select.h>
#else
#include <windows.h>
#endif

#include <list>
#include <string>

#include "core/net.h"
#include "core/netclient.h"
#include "core/player.h"

namespace core 
{

/// Network server
class NetServer
{
public:
	typedef std::list<NetClient *> Clients;

        NetServer(std::string const host, unsigned int const port);
        ~NetServer();
	
/*----- inspectors ------------------------------------------------ */

	/// Returns true if the TCP server has a valid file descriptor
	inline bool valid() const { return netserver_fd != -1; }
	
	/// Returns true if the TCP server has an invalid file descriptor
	inline bool invalid() const { return netserver_fd == -1; }
	
	/// Returns the error state of the TCP server
	inline bool error() const { return netserver_error; }

	/// Return the socket file descriptor
	inline int fd() const { return netserver_fd; }

/*----- mutators -------------------------------------------------- */

	/// receive data from clients
	void receive();

	/// transmit data to clients
	void transmit();

	/// broadcast a message
	void broadcast_message(const char *channel, std::string const & message, Player *ignore_player=0);

	/// send a message to a single client
	void send_message(NetClient *client, const char *channel, std::string const & message);

	/// disconnect a single client
	void send_disconnect(NetClient *client);

	/// broadcast a server frame message
	void broadcast_frame(float timestamp, float previoustimestamp);

	/// broadcast a delete entity event
	void broadcast_entity_delete(Entity *entity);

	/// broadcast a create entity event
	void broadcast_entity_create(Entity *entity);

	/// send a create entity event to a single player
	void send_entity_create(NetClient *client, Entity *entity);

	/// send a zone update event to a single player
	void send_zone_update(NetClient *client, Zone *zone);

	/// broadcast a update entity event
	void broadcast_entity_update(Entity *entity);

	/// broadcast updated player information, if necessary
	void broadcast_player_update();

	/// send an update player information message to a single client
	void send_player_update(NetClient *client);

	/// find the client corresponding to a player
	NetClient *find_client(Player const *player);

protected:
	/// set the error state
	void abort();

        /// called when a new client connects
        NetClient *client_connect(std::string const host, int const port);

	/// called when a client has send the intial handshake
	void client_initialize(NetClient *client);

        /// remove terminated clients
        void reap();

	/// parse incoming client messages
	void parse_incoming_message(NetClient *client, const std::string & message);

private:
	bool			netserver_error;
	int			netserver_fd;
	struct sockaddr_in 	netserver_addr;

	fd_set			serverset;
	int			fdmax;

	char			recbuf[FRAMESIZE];

 	Clients			clients;
};

}

#endif // __INCLUDED_CORE_NETSERVER_H__