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/*
core/player.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include <sstream>
#include "sys/sys.h"
#include "core/player.h"
#include "core/cvar.h"
namespace core
{
Player::Player()
{
clear();
}
Player::~Player()
{
clear();
}
void Player::clear()
{
player_id = 0;
player_name.clear();
player_dirty = false;
clear_assets();
}
void Player::clear_assets()
{
// clear assets
for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
(*asset)->entity_owner = 0;
(*asset)->die();
}
assets.clear();
player_control = 0;
}
void Player::serialize_client_update(std::ostream & os)
{
Cvar *cl_name = Cvar::find("cl_name");
if (cl_name) {
player_name = cl_name->str();
}
Cvar *cl_color = Cvar::find("cl_color");
math::Color color(1.0, 1.0, 1.0, 1.0);
if (cl_color) {
std::istringstream is(cl_color->str());
is >> color;
player_color = color;
}
os << " " << player_color << " \"" << player_name << "\"";
}
void Player::recieve_client_update(std::istream &is)
{
is >> player_color;
std::string n;
char c;
while ( (is.get(c)) && (c != '"'));
while ( (is.get(c)) && (c != '"'))
n += c;
if (n.size())
player_name = n;
}
void Player::serialize_server_update(std::ostream & os) const
{
unsigned int co;
if (player_control)
co = player_control->id();
else
co = 0;
os << player_id << " " << co << " " << player_color << " \"" << player_name << "\"";
}
void Player::recieve_server_update(std::istream &is)
{
is >> player_id;
unsigned int co = 0;
is >> co;
if (co) {
Entity *e = Entity::find(co);
if (e && e->type() == Entity::Controlable) {
player_control = (EntityControlable *) e;
} else {
player_control = 0;
con_warn << "control set to unknown entity " << co << "\n";
}
} else {
player_control = 0;
}
is >> player_color;
std::string n;
char c;
while ( (is.get(c)) && (c != '"'));
while ( (is.get(c)) && (c != '"'))
n += c;
if (n.size())
player_name = n;
}
void Player::add_asset(EntityControlable *entity)
{
entity->entity_owner = this;
assets.push_back(entity);
}
void Player::remove_asset(EntityControlable *entity)
{
for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
if ((*asset) == entity) {
(*asset)->entity_owner = 0;
(*asset)->die();
assets.erase(asset);
return;
}
}
con_warn << "Could not remove asset " << entity->id() << " from player " << this->id() << "\n";
}
void Player::remove_asset(unsigned int id)
{
for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
if ((*asset)->id() == id) {
(*asset)->entity_owner = 0;
(*asset)->die();
assets.erase(asset);
return;
}
}
con_warn << "Could not remove asset " << id << " from player " << this->id() << "\n";
}
}
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