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/*
core/player.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "sys/sys.h"
#include "core/player.h"
namespace core
{
Player::Player()
{
clear();
}
Player::~Player()
{
clear();
}
void Player::clear()
{
player_id = 0;
player_name.clear();
player_dirty = false;
control = 0;
}
void Player::serialize_server_update(std::ostream & os) const
{
unsigned int co;
if (control)
co = control->id();
else
co = 0;
os << player_id << " " << co << " \"" << player_name << "\"";
}
void Player::recieve_server_update(std::istream &is)
{
is >> player_id;
unsigned int co = 0;
is >> co;
if (co) {
Entity *e = Entity::find(co);
if (e && e->type() == Entity::Controlable) {
control = (EntityControlable *) e;
} else {
control = 0;
con_warn << "control set to unknown entity " << co << "\n";
}
} else {
control = 0;
}
std::string n;
char c;
while ( (is.get(c)) && (c != '"'));
while ( (is.get(c)) && (c != '"'))
n += c;
player_name = n;
}
}
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