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/*
   core/player.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#ifndef __INCLUDED_CORE_PLAYER_H__
#define __INCLUDED_CORE_PLAYER_H__

namespace core
{
class Player;
}

#include "core/entity.h"
#include "core/zone.h"
#include "math/mathlib.h"

#include <string>
#include <list>

namespace core
{

/// a player in the game
class Player
{
public:
	/// default constructor
	Player();
	/// default destructor
	~Player();

/*----- inspectors ------------------------------------------------ */

	///  id of the player
	inline int id() const { return player_id; }
	
	/// name of the player
	inline std::string const &name() const { return player_name; }

	/// dirty flag
	inline bool dirty() const { return player_dirty; }

	/// the entity the Player is currently controling
	inline EntityControlable *control() const { return player_control; }

	/// set the entity the player is currenty controlling
	/** This will automaticly set zone() to the zone the entity is in
	*/
	void set_control(EntityControlable *entitycontrolable);

	/// the zone the player is currently in
	inline Zone *zone() const { return player_zone; }

	/// set the zone the player is currently in
	void set_zone(Zone *zone);

	inline bool zonechange() const { return player_zonechange; }

	/// player primary color
 	inline math::Color const & color() const { return player_color; }

	/// player secondary color
	inline math::Color const & color_second() const { return player_color_second; }

	/// player has been muted by admin or console
	inline bool mute() const { return player_mute; }

	inline const std::string &rconpassword() const { return player_rconpassword; }

	/// mission target
	inline Entity *mission_target() { return player_mission_target; }

	/// view
	inline Entity *view() { return player_view; }

/*----- mutators -------------------------------------------------- */

	/// serialize player info to a stream
	void serialize_server_update(std::ostream & os) const;

	/// receive player info from a stream
	void receive_server_update(std::istream &is);

	/// serialize player info to a stream
	void serialize_client_update(std::ostream & os);

	/// receive player info from a stream
	void receive_client_update(std::istream &is);

	/// clear all the data
	void clear();

	/// clear assets
	void clear_assets();

	/// add an asset
	void add_asset(EntityControlable *entity);

	/// remove an asset
	void remove_asset(EntityControlable *entity);

	/// remove an asset
	void remove_asset(unsigned int id);

	/// update player info from client variables
	void update_info();

	void set_mission_target(Entity *new_mission_target);

	void set_view(Entity *view);

	inline void set_dirty() { player_dirty = true; }

/* -- should actually not be public --*/

	/// dirty state
	bool player_dirty;

	/// player has changed zone
	bool player_zonechange;

	///  id of the player
	int player_id;

	/// name of the player
	std::string player_name;

	/// player primary color
	math::Color player_color;

	/// player secondary color
	math::Color player_color_second;

	/// player is muted by admin
	bool player_mute;

	std::list<EntityControlable *>	assets;

private:
	// the entity the Player is currently controling
	EntityControlable *player_control;

	// the entity the PLayer is currently looking at
	Entity *player_view;

	Entity *player_mission_target;

	// the zone the player is currently in
	Zone 			*player_zone;

	float			player_credits;
	std::string		player_rconpassword;
};

}

#endif // __INCLUDED_CORE_PLAYER_H__