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/*
   core/player.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#ifndef __INCLUDED_CORE_PLAYER_H__
#define __INCLUDED_CORE_PLAYER_H__

namespace core
{
class Player;
}

#include "core/entity.h"

#include <string>

namespace core
{

/// a player in the game
class Player
{
public:
	Player();
	~Player();
	
	/// name of the player
	inline std::string const &name() const { return player_name; }

	///  id of the player
	inline unsigned int id() const { return player_id; }

	///  id of the player
	unsigned int player_id;

	/// name of the player
	std::string player_name;


	/// dirty state
	bool dirty;

	/// the entity the Player is currently controling
	EntityControlable *control;
	
	/// the local player
	static Player local;
};

}

#endif // __INCLUDED_CORE_PLAYER_H__