blob: af6b426e9b3bf76065dc879bb4402ae77a715af7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/*
core/reputation.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_REPUTATION_H__
#define __INCLUDED_CORE_REPUTATION_H__
#include <list>
#include "core/info.h"
namespace core {
class Reputation {
class FactionRep {
public:
inline FactionRep(const std::string &label, const float reputation = 0)
{
factionrep_label.assign(label);
factionrep_faction = 0;
factionrep_reputation = reputation;
}
inline FactionRep(const Info *faction, const float reputation = 0)
{
factionrep_label.assign(faction->label());
factionrep_faction = faction;
factionrep_reputation = reputation;
}
inline ~FactionRep()
{
}
inline const std::string & label() const
{
return factionrep_label;
}
inline const Info *faction() const
{
return factionrep_faction;
}
/**
* @brief reputation with the specified faction.
* Return value is between -100 (hostile) and 100 (friendly), 0 means neutral.
* */
inline const float reputation() const
{
return factionrep_reputation;
}
inline void set_faction(const Info *faction)
{
factionrep_faction = faction;
}
inline void set_reputation(const float reputation)
{
factionrep_reputation = reputation;
math::clamp(factionrep_reputation, -100.0f, 100.0f);
}
private:
std::string factionrep_label;
const Info *factionrep_faction;
float factionrep_reputation;
};
public:
typedef std::list<FactionRep *> FactionReps;
Reputation();
~Reputation();
const float reputation(const Info *faction) const;
const Info *find(const Info *faction) const;
void set_faction(const std::string &label, const Info *action);
void set_reputation(const std::string &label, const float reputation);
void set_reputation(const Info *faction, const float reputation);
void set_dirty(const bool dirty = true);
void set_timestamp(const unsigned long timestamp);
void clear();
void assign(const Reputation &other);
inline FactionReps::const_iterator factionreps_begin() const
{
return reputation_factionreps.begin();
}
inline FactionReps::const_iterator factionreps_end() const
{
return reputation_factionreps.end();
}
inline FactionReps & factionreps()
{
return reputation_factionreps;
}
inline const bool dirty() const
{
return reputation_dirty;
}
inline const unsigned long timestamp() const
{
return reputation_timestamp;
}
/* ---- deserializers -------------------------------------- */
/// receive a server-to-client update from a stream
void receive_server_update(std::istream &is);
/* ---- serializers ---------------------------------------- */
/// serialize a server-to-client update on a stream
void serialize_server_update(std::ostream & os) const;
private:
FactionReps reputation_factionreps;
bool reputation_dirty;
unsigned long reputation_timestamp;
};
} // namespace core
#endif // __INCLUDED_CORE_REPUTATION_H__
|