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/*
core/reputation.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_REPUTATION_H__
#define __INCLUDED_CORE_REPUTATION_H__
#include <list>
#include "core/info.h"
namespace core {
class Reputation {
class FactionRep {
public:
inline FactionRep(const std::string &label, const float reputation = 0)
{
factionrep_label.assign(label);
factionrep_faction = 0;
factionrep_reputation = reputation;
}
inline FactionRep(const Info *faction, const float reputation = 0)
{
factionrep_label.assign(faction->label());
factionrep_faction = faction;
factionrep_reputation = reputation;
}
inline ~FactionRep()
{
}
inline const std::string & label() const
{
return factionrep_label;
}
inline const Info *faction() const
{
return factionrep_faction;
}
/**
* @brief reputation with the specified faction.
* Return value is between -100 (hostile) and 100 (friendly), 0 means neutral.
* */
inline const float reputation() const
{
return factionrep_reputation;
}
inline void set_faction(const Info *faction)
{
factionrep_faction = faction;
}
inline void set_reputation(const float reputation)
{
factionrep_reputation = reputation;
math::clamp(factionrep_reputation, -100.0f, 100.0f);
}
private:
std::string factionrep_label;
const Info *factionrep_faction;
float factionrep_reputation;
};
public:
typedef std::list<FactionRep *> FactionReps;
Reputation();
~Reputation();
const float reputation(const Info *faction) const;
const Info *find(const Info *faction) const;
void set_faction(const std::string &label, const Info *action);
void set_reputation(const std::string &label, const float reputation);
void set_reputation(const Info *faction, const float reputation);
inline void set_dirty(const bool dirty = true)
{
reputation_dirty = dirty;
}
void clear();
void assign(const Reputation &other);
inline FactionReps & factionreps()
{
return reputation_factionreps;
}
inline const bool dirty() const
{
return reputation_dirty;
}
/* ---- deserializers -------------------------------------- */
/// receive a server-to-client update from a stream
void receive_server_update(std::istream &is);
/* ---- serializers ---------------------------------------- */
/// serialize a server-to-client update on a stream
void serialize_server_update(std::ostream & os) const;
private:
FactionReps reputation_factionreps;
bool reputation_dirty;
};
} // namespace core
#endif // __INCLUDED_CORE_REPUTATION_H__
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