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/*
core/slot.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "core/slot.h"
#include "core/item.h"
#include "core/application.h"
namespace core
{
Slot::Slot()
{
slot_item = 0;
slot_flags = 0;
slot_timestamp = 0;
slot_last_fired = 0;
slot_cone = 0;
slot_type = model::Weapon::Cannon;
}
Slot::~Slot()
{
}
void Slot::set_flag(const Flags flag)
{
slot_flags = (slot_flags | (unsigned int) flag);
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::unset_flag(const Flags flag)
{
slot_flags = slot_flags & ~((unsigned int) flag);
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_item(Item *item)
{
slot_item = item;
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::load(const model::Weapon * weapon_tag)
{
if (weapon_tag) {
set_type(weapon_tag->type());
set_cone(weapon_tag->cone());
set_location(weapon_tag->location());
set_axis(weapon_tag->axis());
}
}
} // namespace core
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