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/*
core/slot.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "core/slot.h"
#include "core/item.h"
#include "core/application.h"
namespace core
{
Slot::Slot()
{
slot_item = 0;
slot_flags = 0;
slot_timestamp = 0;
slot_last_fired = 0;
slot_projectile_interval = 0;;
slot_projectile_lifespan = 0;
slot_projectile_speed = 0.0f;
slot_projectile_damage = 0.0f;
}
Slot::~Slot()
{
}
void Slot::set_flag(const Flags flag)
{
slot_flags = (slot_flags | (unsigned int) flag);
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::unset_flag(const Flags flag)
{
slot_flags = slot_flags & ~((unsigned int) flag);
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_projectile_speed(const float projectile_speed)
{
slot_projectile_speed = projectile_speed;
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_projectile_interval(unsigned long projectile_interval)
{
slot_projectile_interval = projectile_interval;
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_projectile_lifespan(unsigned long projectile_lifespan)
{
slot_projectile_lifespan = projectile_lifespan;
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_projectile_damage(const float projectile_damage)
{
slot_projectile_damage = projectile_damage;
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_projectile_modelname(const std::string & projectile_modelname)
{
slot_projectile_modelname.assign(projectile_modelname);
set_timestamp(game() ? game()->timestamp() : 1);
}
void Slot::set_item(Item *item)
{
slot_item = item;
set_timestamp(game() ? game()->timestamp() : 1);
}
} // namespace core
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