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/*
   core/slot.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#include "core/slot.h"
#include "core/item.h"
#include "core/application.h"

namespace core
{

Slot::Slot()
{
	slot_item = 0;
	slot_flags = 0;
	slot_timestamp = 0;
	slot_last_fired = 0;
	
	slot_projectile_interval = 0;;
	slot_projectile_lifespan = 0;
	slot_projectile_speed = 0.0f;
	slot_projectile_damage = 0.0f;
}

Slot::~Slot()
{
}

void Slot::set_projectile_speed(const float projectile_speed)
{
	slot_projectile_speed = projectile_speed;
	set_timestamp(game() ? game()->timestamp() : 1);
}

void Slot::set_projectile_interval(unsigned long projectile_interval)
{
	slot_projectile_interval = projectile_interval;
	set_timestamp(game() ? game()->timestamp() : 1);
}

void Slot::set_projectile_lifespan(unsigned long projectile_lifespan)
{
	slot_projectile_lifespan = projectile_lifespan;
	set_timestamp(game() ? game()->timestamp() : 1);
}
	
void Slot::set_projectile_damage(const float projectile_damage)
{
	slot_projectile_damage = projectile_damage;
	set_timestamp(game() ? game()->timestamp() : 1);
}

void Slot::set_projectile_modelname(const std::string & projectile_modelname)
{
	slot_projectile_modelname.assign(projectile_modelname);
		set_timestamp(game() ? game()->timestamp() : 1);
}

void Slot::set_item(Item *item)
{
	slot_item = item;
	set_timestamp(game() ? game()->timestamp() : 1);
}

} // namespace core