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/*
   core/slots.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#include "sys/sys.h"
#include "core/slots.h"

namespace core
{

Slots::Slots()
{
}

Slots::~Slots()
{
	clear();
}

void Slots::load(model::Model *model, const float modelscale)
{
	for (model::Model::Slots::const_iterator slit = model->slots().begin(); slit != model->slots().end(); ++slit) {
		
		const model::Slot *tag_slot = (*slit);
		Slot *slot = 0;
		
		switch (tag_slot->type()) {
			case model::Slot::Cannon:
			case model::Slot::Turret:
			case model::Slot::Dock:
				slot = new Slot();
				slot->load(tag_slot, modelscale);
				slots_container.push_back(slot);
				break;
				
			case model::Slot::None:
				break;
		}	
	}
	//con_debug << "  loaded " << slots_container.size() << " entity slots" << std::endl;
}

void Slots::clear()
{
	for (iterator it = slots_container.begin(); it != slots_container.end(); ++it)
	{
		Slot *slot = (*it);
		delete slot;
		(*it) = 0;
	}
	slots_container.clear();
}

Slot *Slots::find(Item *item)
{
	for (iterator it = slots_container.begin(); it != slots_container.end(); ++it)
	{
		if ((*it)->item() == item) {
			return (*it);
		}
	}
	
	return 0;

}

} // namespace core