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/*
core/slots.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#include "sys/sys.h"
#include "core/slots.h"
namespace core
{
Slots::Slots()
{
}
Slots::~Slots()
{
clear();
}
void Slots::load(model::Model *model, const float modelscale)
{
for (model::Model::Slots::const_iterator slit = model->slots().begin(); slit != model->slots().end(); ++slit) {
const model::Slot *tag_slot = (*slit);
Slot *slot = 0;
switch (tag_slot->type()) {
case model::Slot::Cannon:
case model::Slot::Turret:
case model::Slot::Dock:
slot = new Slot();
slot->load(tag_slot, modelscale);
slots_container.push_back(slot);
break;
case model::Slot::None:
break;
}
}
//con_debug << " loaded " << slots_container.size() << " entity slots" << std::endl;
}
void Slots::clear()
{
for (iterator it = slots_container.begin(); it != slots_container.end(); ++it)
{
Slot *slot = (*it);
delete slot;
(*it) = 0;
}
slots_container.clear();
}
Slot *Slots::find(Item *item)
{
for (iterator it = slots_container.begin(); it != slots_container.end(); ++it)
{
if ((*it)->item() == item) {
return (*it);
}
}
return 0;
}
} // namespace core
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