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/*
core/slots.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
#ifndef __INCLUDED_CORE_SLOTS_H__
#define __INCLUDED_CORE_SLOTS_H__
#include <vector>
#include "model/model.h"
#include "core/slot.h"
namespace core
{
/**
* @brief a collection of entity equipment and weapon slots
* */
class Slots {
public:
Slots();
~Slots();
typedef std::vector<Slot *> Container;
typedef Container::iterator iterator;
typedef Container::const_iterator const_iterator;
/**
* @brief initialize slots collection from model properties
* */
void load(model::Model *model, const float modelscale);
/**
* @brief remove all slots
* */
void clear();
/**
* @brief find a mounted item
* */
Slot *find(Item *item);
/**
* @brief return the slot at the specified index
* */
inline Slot *operator[](size_t index)
{
if (index < slots_container.size()) {
return slots_container[index];
} else {
return 0;
}
}
inline size_t size() const
{
return slots_container.size();
}
inline iterator begin()
{
return slots_container.begin();
}
inline iterator end()
{
return slots_container.end();
}
private:
Container slots_container;
};
} // namespace core
#endif // __INCLUDED_CORE_SLOTS_H__
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