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/*
core/zone.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_ZONE_H__
#define __INCLUDED_CORE_ZONE_H__
#include <string>
#include <list>
#include <map>
namespace core {
class Zone;
}
#include "core/entity.h"
namespace core
{
/// a Zone contains a compartment of the game universe
class Zone {
public:
/// type definition for the content of a zone
typedef std::list<Entity *> Content;
/// type definition for the zone registry
typedef std::map<unsigned int, Zone *> Registry;
/* ---- static functions ----------------------------------- */
/// add a zone to the zone registry
static void add(Zone *zone);
/// add a zone with a specific id to the registry
static void add(Zone *zone, unsigned int id);
/// find a zone in the zone registry
static Zone *find(unsigned int id);
/// find a zone in the zone registry
static Zone *find(std::string const & name);
/// find a zone in the zone registry (searches on id and name)
static Zone *find_zone(std::string const & searchname);
/// remove a zone from the zone registry
static void remove(Zone *zone);
/// list the zone registry
static void list();
/// list the content of a single zone
static void list_zone(std::string const & searchname);
/// clear the zone registry
static void clear();
/// the zone registry
static inline Registry & registry() { return zone_registry; }
/* ---- Zone class ----------------------------------------- */
/// create a new zone
Zone(std::string const & label);
/// create a zone from stream data
Zone(std::istream & is);
/// delete a zone
~Zone();
/* ---- inspectors ----------------------------------------- */
/// zone id
inline unsigned int id() const { return zone_id; }
/// zone label
inline std::string const & label() const { return zone_label; }
/// zone name
inline std::string const & name() const { return zone_name; }
/// the name of the texture to be used as sky for this zone
inline std::string const & sky() const { return zone_sky; }
/// texture id for the sky
inline size_t sky_texture() const { return zone_sky_texture; }
/// default zone view
inline Entity *default_view() {return zone_defaultview; }
/// find an entity inside a zone
Entity *find_entity(Entity *entity);
/// find an entity inside a zone
Entity *find_entity(unsigned int id);
/// find a labeled entity inside a zone
Entity *find_entity(const std::string & label);
/* ---- mutators ------------------------------------------- */
/// set the Zone label
inline void set_label(std::string const & label) { zone_label.assign(label); }
/// set the Zone label
inline void set_name(std::string const & name) { zone_name.assign(name); }
/// set the sky texture name to be used for this zone
inline void set_sky(std::string const & sky) { zone_sky.assign(sky); }
/// set the texture id for the sky
inline void set_sky_texture(size_t texture) { zone_sky_texture = texture; }
///set the default view
inline void set_default_view(Entity *entity) { zone_defaultview = entity; }
/* ---- serializers ---------------------------------------- */
/// serialize a server-to-client update on a stream
void serialize_server_update(std::ostream & os) const;
/// receive a server-to-client update from a stream
void receive_server_update(std::istream &is);
/* ---- zone content --------------------------------------- */
/// the entities belonging to this zone
inline Content & content() { return zone_content; }
/// add an entity to this zone
void add(Entity *entity);
/// remove an entity from this zone
void remove(Entity *entity);
private:
unsigned int zone_id;
std::string zone_label;
std::string zone_name;
std::string zone_sky;
size_t zone_sky_texture;
Content zone_content;
static Registry zone_registry;
Entity *zone_defaultview;
};
}
#endif // __INCLUDED_CORE_ZONE_H__
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