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/*
filesystem/filesystem.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
// project headers
#include "filesystem/filesystem.h"
#include "sys/sys.h"
std::string filesystem::datadir = "";
std::string filesystem::homedir = "";
std::string filesystem::basedir = "";
std::string filesystem::moddir = "";
void filesystem::init() {
con_debug << "Initializing filesystem..." << std::endl;
// FIXME datadir should by set by ./configure and read from config.h
// initialize game data locations
datadir = "./data/";
basedir = "base/";
moddir = "";
// FIXME win32
homedir = getenv("HOME");
homedir = homedir + "/.osirion/";
Path::create(homedir);
Path::create(homedir+basedir);
if (moddir.size() && !Path::exists(homedir+moddir))
Path::create(homedir+moddir);
}
void filesystem::shutdown() {
con_debug << "Shutting down filesystem..." << std::endl;
}
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