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/*
   filesystem/filesystem.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

// project headers

#include "filesystem/filesystem.h"
#include "filesystem/diskfile.h"
#include "filesystem/file.h"
#include "sys/sys.h"

namespace filesystem 
{

std::string datadir = "";
std::string homedir = "";
std::string basedir = "";
std::string moddir = "";
std::string writedir = "";

void init()
{
	con_print << "^BInitializing filesystem..." << std::endl;

	// initialize game data locations
	// FIXME datadir should by set by ./configure and read from config.h
	datadir = "./data/";

	// FIXME a local or remote game module must be able to set these
	basedir = "base/";
	moddir = "";

#ifndef _WIN32
	homedir = getenv("HOME");
	homedir = homedir + "/.osirion/";
#else
	// FIXME win32
	homedir = "./home/";
#endif

	sys::mkdir(homedir);
	sys::mkdir(homedir+basedir);

	writedir = homedir;
	if (moddir.size()) {
		writedir.append(moddir);
	} else
		writedir.append(basedir);
	
	sys::mkdir(writedir);
	
	con_print << "  files are created in " << writedir << std::endl;
}

void shutdown()
{
	con_print << "^BShutting down filesystem..." << std::endl;
}

File *open(const char *filename) 
{
	// for now, File is always a DiskFile
	DiskFile *f = new DiskFile();
	if (!f->open(filename)) {
		delete f;
		f = 0;
		return 0;
	}
	return f;
}

void close(File *file)
{
	if (!file)
		return;

	file->close();
	delete file;
}

}