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/*
   base/base.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_BASE_H__
#define __INCLUDED_BASE_H__

#include <vector>
#include <string>

#include "base/ship.h"
#include "base/star.h"
#include "core/core.h"
#include "filesystem/inifile.h"
#include "sys/sys.h"

/// the base game module
/** the base game module containis the game-specific code for Project::Osirion
 */
namespace base
{

// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int planet_enttype = 258;
const unsigned int navpoint_enttype = 259;
const unsigned int jumppoint_enttype = 260;

class Base : public core::Module {
public:
	Base();
	~Base();

	/// run one time frame
	void frame(float seconds);

	/// is called when a player connects
	void player_connect(core::Player *player);

	/// is called when a player disconnects
	void player_disconnect(core::Player *player);

	static inline Base *instance() { return game_instance; }

	core::Cvar *g_impulsespeed;
	core::Cvar *g_impulseacceleration;
	core::Cvar *g_strafespeed;
	core::Cvar *g_jumppointrange;
	core::Cvar *g_devel;

protected:
	/// initialize the game
	void init();

	/// shutdown the game
	void shutdown();

private:
	bool got_entity_key(filesystem::IniFile &inifile, core::Entity *entity);

	bool load_world();

	bool load_zone(core::Zone *zone);

	bool validate_zone(core::Zone *zone);

	bool load_ships();

	static Base *game_instance;
};

}

#endif // __INCLUDED_BASE_H__