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/*
   base/base.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_BASE_H__
#define __INCLUDED_BASE_H__

#include <vector>
#include <string>

#include "base/ship.h"
#include "base/shipmodel.h"
#include "base/star.h"
#include "core/core.h"
#include "filesystem/inifile.h"
#include "sys/sys.h"

/// the base game module
/** the base game module contains the game-specific code for Project::OSiRiON
 */
namespace base
{

// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int planet_enttype = 258;
const unsigned int navpoint_enttype = 259;
const unsigned int jumppoint_enttype = 260;

/// the base Project::OSiRiON game model
class Base : public core::Module {
public:
	Base();
	~Base();

	/// run one time frame
	void frame(float seconds);

	/// is called when a player connects
	void player_connect(core::Player *player);

	/// is called when a player disconnects
	void player_disconnect(core::Player *player);

	/* --- game variables -------------------------------------- */

	/// game variable: speed of the impulse drive
	static core::Cvar *g_impulsespeed;

	/// game variable: acceleration of the impulse drive
	static core::Cvar *g_impulseacceleration;

	/// game variable strafe speed
	static core::Cvar *g_strafespeed;

	/// game variable: jumppoint range
	static core::Cvar *g_jumppointrange;

	/// game variable: enable or disable development mode
	static core::Cvar *g_devel;

	/// default zone
	static core::Zone		*default_zone;

	/// default ship model
	static ShipModel		*default_shipmodel;

protected:
	/// initialize the game
	void init();

	/// shutdown the game
	void shutdown();

private:

	bool load_world();

	bool load_zone(core::Zone *zone);

	bool validate_zone(core::Zone *zone);

	bool load_ships();

};

}

#endif // __INCLUDED_BASE_H__