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/*
base/character.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "base/character.h"
namespace game
{
Character::Character() : core::Label()
{
_spawn = 0;
_faction = 0;
_shipmodel = 0;
_cannon = 0;
_turret = 0;
_level = 1;
_credits = 0;
}
Character::Character(const Character & other) : core::Label(other)
{
_spawn = other._spawn;
_faction = other._faction;
_shipmodel = other._shipmodel;
_cannon = other._cannon;
_turret = other._turret;
_level = other._level;
_credits = other._credits;
}
Character::~Character()
{
}
void Character::set_spawn(core::Entity *spawn)
{
_spawn = spawn;
}
void Character::set_faction(const Faction *faction)
{
_faction = faction;
}
void Character::set_shipmodel(const ShipModel *shipmodel)
{
_shipmodel = shipmodel;
}
void Character::set_cannon(const Weapon *cannon)
{
_cannon = cannon;
}
void Character::set_turret(const Weapon *turret)
{
_turret = turret;
}
void Character::set_level(const core::Level level)
{
_level = level;
}
void Character::set_credits(const long credits)
{
_credits = credits;
}
} // namespace game
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